Rewrite trainer handling to properly support multiple trainers on the same creature
This commit is contained in:
@@ -140,6 +140,8 @@ namespace Game.Entities
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RestMgr _restMgr;
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uint _currentTrainerId;
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//Combat
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int[] baseRatingValue = new int[(int)CombatRating.Max];
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public float[][] m_auraBaseMod = new float[(int)BaseModGroup.End][];
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@@ -1034,6 +1034,9 @@ namespace Game.Entities
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public RestMgr GetRestMgr() { return _restMgr; }
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public uint GetCurrentTrainerId() { return _currentTrainerId; }
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public void SetCurrentTrainerId(uint trainerId) { _currentTrainerId = trainerId; }
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public bool IsAdvancedCombatLoggingEnabled() { return _advancedCombatLoggingEnabled; }
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public void SetAdvancedCombatLogging(bool enabled) { _advancedCombatLoggingEnabled = enabled; }
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@@ -1093,26 +1096,6 @@ namespace Game.Entities
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m_temporaryUnsummonedPetNumber = 0;
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}
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public void ResetPetTalents()
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{
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/* ODO: 6.x remove/update pet talents
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// This needs another gossip option + NPC text as a confirmation.
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// The confirmation gossip listid has the text: "Yes, please do."
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Pet pet = GetPet();
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if (!pet || pet.getPetType() != PetType.Hunter || pet.m_usedTalentCount == 0)
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return;
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CharmInfo charmInfo = pet.GetCharmInfo();
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if (charmInfo == null)
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{
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Log.outError(LogFilter.Player, "Object (GUID: {0} TypeId: {1}) is considered pet-like but doesn't have a charminfo!", pet.GetGUID().ToString(), pet.GetTypeId());
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return;
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}
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pet.resetTalents();
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SendTalentsInfoData(true);
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*/
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}
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public bool IsPetNeedBeTemporaryUnsummoned()
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{
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@@ -2352,10 +2335,10 @@ namespace Game.Entities
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foreach (var menuItems in menuItemBounds)
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{
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bool canTalk = true;
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if (!Global.ConditionMgr.IsObjectMeetToConditions(this, source, menuItems.Conditions))
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continue;
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bool canTalk = true;
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GameObject go = source.ToGameObject();
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Creature creature = source.ToCreature();
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if (creature)
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@@ -2384,11 +2367,7 @@ namespace Game.Entities
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canTalk = false;
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break;
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case GossipOption.Unlearntalents:
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if (!creature.isCanTrainingAndResetTalentsOf(this))
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canTalk = false;
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break;
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case GossipOption.Unlearnpettalents:
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if (GetPet() == null || GetPet().getPetType() != PetType.Hunter || GetPet().m_spells.Count <= 1 || creature.GetCreatureTemplate().TrainerType != TrainerType.Pets || creature.GetCreatureTemplate().TrainerClass != Class.Hunter)
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if (!creature.CanResetTalents(this))
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canTalk = false;
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break;
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case GossipOption.Taxivendor:
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@@ -2407,11 +2386,6 @@ namespace Game.Entities
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canTalk = false;
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break;
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case GossipOption.Trainer:
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if (GetClass() != creature.GetCreatureTemplate().TrainerClass && creature.GetCreatureTemplate().TrainerType == TrainerType.Class)
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Log.outError(LogFilter.Sql, "GOSSIP_OPTION_TRAINER. Player {0} (GUID: {1}) request wrong gossip menu: {2} with wrong class: {3} at Creature: {4} (Entry: {5}, Trainer Class: {6})",
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GetName(), GetGUID().ToString(), menu.GetGossipMenu().GetMenuId(), GetClass(), creature.GetName(), creature.GetEntry(), creature.GetCreatureTemplate().TrainerClass);
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canTalk = false;
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break;
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case GossipOption.Gossip:
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case GossipOption.Spiritguide:
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case GossipOption.Innkeeper:
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@@ -2482,7 +2456,7 @@ namespace Game.Entities
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}
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menu.GetGossipMenu().AddMenuItem((int)menuItems.OptionIndex, menuItems.OptionIcon, strOptionText, 0, (uint)menuItems.OptionType, strBoxText, menuItems.BoxMoney, menuItems.BoxCoded);
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menu.GetGossipMenu().AddGossipMenuItemData(menuItems.OptionIndex, menuItems.ActionMenuId, menuItems.ActionPoiId);
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menu.GetGossipMenu().AddGossipMenuItemData(menuItems.OptionIndex, menuItems.ActionMenuId, menuItems.ActionPoiId, menuItems.TrainerId);
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}
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}
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}
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@@ -2580,7 +2554,7 @@ namespace Game.Entities
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GetSession().SendStablePet(guid);
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break;
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case GossipOption.Trainer:
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GetSession().SendTrainerList(guid);
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GetSession().SendTrainerList(guid, menuItemData.TrainerId);
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break;
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case GossipOption.Learndualspec:
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break;
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@@ -2588,10 +2562,6 @@ namespace Game.Entities
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PlayerTalkClass.SendCloseGossip();
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SendRespecWipeConfirm(guid, GetNextResetTalentsCost());
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break;
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case GossipOption.Unlearnpettalents:
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PlayerTalkClass.SendCloseGossip();
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ResetPetTalents();
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break;
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case GossipOption.Taxivendor:
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GetSession().SendTaxiMenu(source.ToCreature());
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break;
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@@ -5484,76 +5454,6 @@ namespace Game.Entities
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return null;
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}
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public TrainerSpellState GetTrainerSpellState(TrainerSpell trainer_spell)
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{
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if (trainer_spell == null)
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return TrainerSpellState.Red;
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bool hasSpell = true;
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for (var i = 0; i < SharedConst.MaxTrainerspellAbilityReqs; ++i)
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{
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if (trainer_spell.ReqAbility[i] == 0)
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continue;
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if (!HasSpell(trainer_spell.ReqAbility[i]))
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{
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hasSpell = false;
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break;
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}
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}
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// known spell
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if (hasSpell)
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return TrainerSpellState.Gray;
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// check skill requirement
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if (trainer_spell.ReqSkillLine != 0 && GetBaseSkillValue((SkillType)trainer_spell.ReqSkillLine) < trainer_spell.ReqSkillRank)
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return TrainerSpellState.Red;
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// check level requirement
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if (getLevel() < trainer_spell.ReqLevel)
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return TrainerSpellState.Red;
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for (var i = 0; i < SharedConst.MaxTrainerspellAbilityReqs; ++i)
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{
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if (trainer_spell.ReqAbility[i] == 0)
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continue;
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// check race/class requirement
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if (!IsSpellFitByClassAndRace(trainer_spell.ReqAbility[i]))
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return TrainerSpellState.Red;
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uint prevSpell = Global.SpellMgr.GetPrevSpellInChain(trainer_spell.ReqAbility[i]);
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if (prevSpell != 0)
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{
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// check prev.rank requirement
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if (!HasSpell(prevSpell))
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return TrainerSpellState.Red;
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}
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var spellsRequired = Global.SpellMgr.GetSpellsRequiredForSpellBounds(trainer_spell.ReqAbility[i]);
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foreach (var spellId in spellsRequired)
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{
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// check additional spell requirement
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if (!HasSpell(spellId))
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return TrainerSpellState.Red;
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}
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}
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// check primary prof. limit
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// first rank of primary profession spell when there are no proffesions avalible is disabled
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for (var i = 0; i < SharedConst.MaxTrainerspellAbilityReqs; ++i)
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{
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if (trainer_spell.ReqAbility[i] == 0)
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continue;
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SpellInfo learnedSpellInfo = Global.SpellMgr.GetSpellInfo(trainer_spell.ReqAbility[i]);
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if (learnedSpellInfo != null && learnedSpellInfo.IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
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return TrainerSpellState.GreenDisabled;
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}
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return TrainerSpellState.Green;
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}
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public void SendInitialPacketsBeforeAddToMap()
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{
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if (!m_teleport_options.HasAnyFlag(TeleportToOptions.Seamless))
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