Rewrite trainer handling to properly support multiple trainers on the same creature
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@@ -1699,21 +1699,6 @@ namespace Scripts.World.NpcSpecial
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}
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}
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[Script]
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class npc_pet_trainer : ScriptedAI
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{
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public npc_pet_trainer(Creature creature) : base(creature) { }
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public override void sGossipSelect(Player player, uint menuId, uint gossipListId)
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{
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if (menuId == GossipMenus.MenuIdPetUnlearn && gossipListId == GossipMenus.OptionIdPleaseDo)
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{
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player.ResetPetTalents();
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player.CLOSE_GOSSIP_MENU();
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}
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}
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}
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[Script]
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class npc_experience : CreatureScript
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{
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