Core/DataStores: Fixed db2 structures after 7.3.5
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@@ -713,10 +713,10 @@ namespace Game.Chat
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// send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format
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if (handler.GetSession() != null)
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handler.SendSysMessage(CypherStrings.TaxinodeEntryListChat, nodeEntry.Id, nodeEntry.Id, name, "",
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nodeEntry.MapID, nodeEntry.Pos.X, nodeEntry.Pos.Y, nodeEntry.Pos.Z);
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nodeEntry.ContinentID, nodeEntry.Pos.X, nodeEntry.Pos.Y, nodeEntry.Pos.Z);
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else
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handler.SendSysMessage(CypherStrings.TaxinodeEntryListConsole, nodeEntry.Id, name, "",
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nodeEntry.MapID, nodeEntry.Pos.X, nodeEntry.Pos.Y, nodeEntry.Pos.Z);
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nodeEntry.ContinentID, nodeEntry.Pos.X, nodeEntry.Pos.Y, nodeEntry.Pos.Z);
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if (!found)
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found = true;
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@@ -795,7 +795,7 @@ namespace Game.Chat
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continue;
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LocaleConstant locale = handler.GetSessionDbcLocale();
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string name = gender == Gender.Male ? titleInfo.NameMale[locale]: titleInfo.NameFemale[locale];
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string name = gender == Gender.Male ? titleInfo.Name[locale]: titleInfo.Name1[locale];
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if (string.IsNullOrEmpty(name))
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continue;
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@@ -807,7 +807,7 @@ namespace Game.Chat
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if (locale == handler.GetSessionDbcLocale())
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continue;
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name = (gender == Gender.Male ? titleInfo.NameMale : titleInfo.NameFemale)[locale];
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name = (gender == Gender.Male ? titleInfo.Name : titleInfo.Name1)[locale];
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if (name.IsEmpty())
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continue;
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