Core/DataStores: Fixed db2 structures after 7.3.5
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@@ -652,7 +652,7 @@ namespace Game.Entities
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if (CanSelectQuestPackageItem(questPackageItem))
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{
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hasFilteredQuestPackageReward = true;
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InventoryResult res = CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemCount);
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InventoryResult res = CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemQuantity);
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if (res != InventoryResult.Ok)
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{
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SendEquipError(res, null, null, questPackageItem.ItemID);
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@@ -672,7 +672,7 @@ namespace Game.Entities
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if (questPackageItem.ItemID != reward)
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continue;
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InventoryResult res = CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemCount);
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InventoryResult res = CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemQuantity);
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if (res != InventoryResult.Ok)
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{
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SendEquipError(res, null, null, questPackageItem.ItemID);
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@@ -829,7 +829,7 @@ namespace Game.Entities
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(rewardProto.GetFlags2().HasAnyFlag(ItemFlags2.FactionHorde) && GetTeam() != Team.Horde))
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return false;
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switch (questPackageItem.FilterType)
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switch (questPackageItem.DisplayType)
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{
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case QuestPackageFilter.LootSpecialization:
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return rewardProto.IsUsableByLootSpecialization(this, true);
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@@ -859,10 +859,10 @@ namespace Game.Entities
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{
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hasFilteredQuestPackageReward = true;
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List<ItemPosCount> dest = new List<ItemPosCount>();
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if (CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemCount) == InventoryResult.Ok)
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if (CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemQuantity) == InventoryResult.Ok)
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{
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Item item = StoreNewItem(dest, questPackageItem.ItemID, true, ItemEnchantment.GenerateItemRandomPropertyId(questPackageItem.ItemID));
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SendNewItem(item, questPackageItem.ItemCount, true, false);
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SendNewItem(item, questPackageItem.ItemQuantity, true, false);
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}
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}
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}
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@@ -879,10 +879,10 @@ namespace Game.Entities
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continue;
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List<ItemPosCount> dest = new List<ItemPosCount>();
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if (CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemCount) == InventoryResult.Ok)
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if (CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, questPackageItem.ItemID, questPackageItem.ItemQuantity) == InventoryResult.Ok)
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{
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Item item = StoreNewItem(dest, questPackageItem.ItemID, true, ItemEnchantment.GenerateItemRandomPropertyId(questPackageItem.ItemID));
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SendNewItem(item, questPackageItem.ItemCount, true, false);
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SendNewItem(item, questPackageItem.ItemQuantity, true, false);
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}
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}
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}
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