Core/DataStores: Fixed db2 structures after 7.3.5

This commit is contained in:
hondacrx
2018-03-13 15:43:03 -04:00
parent 2199e07955
commit 0ab3b8e8cd
97 changed files with 3139 additions and 1707 deletions
+24 -24
View File
@@ -900,7 +900,7 @@ namespace Game
if (mapEntry == null
|| mapEntry.CorpseMapID < 0
|| mapEntry.CorpseMapID != entry.MapID
|| (mapEntry.CorpsePos.X == 0 && mapEntry.CorpsePos.Y == 0))
|| (mapEntry.Corpse.X == 0 && mapEntry.Corpse.Y == 0))
{
// not have any corrdinates for check distance anyway
entryFar = entry;
@@ -908,8 +908,8 @@ namespace Game
}
// at entrance map calculate distance (2D);
float dist2 = (entry.Loc.X - mapEntry.CorpsePos.X) * (entry.Loc.X - mapEntry.CorpsePos.X)
+ (entry.Loc.Y - mapEntry.CorpsePos.Y) * (entry.Loc.Y - mapEntry.CorpsePos.Y);
float dist2 = (entry.Loc.X - mapEntry.Corpse.X) * (entry.Loc.X - mapEntry.Corpse.X)
+ (entry.Loc.Y - mapEntry.Corpse.Y) * (entry.Loc.Y - mapEntry.Corpse.Y);
if (foundEntr)
{
if (dist2 < distEntr)
@@ -2136,7 +2136,7 @@ namespace Game
equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId, i + 1, i + 1, entry, id);
ItemModifiedAppearanceRecord defaultAppearance = Global.DB2Mgr.GetDefaultItemModifiedAppearance(equipmentInfo.Items[i].ItemId);
if (defaultAppearance != null)
equipmentInfo.Items[i].AppearanceModId = defaultAppearance.AppearanceModID;
equipmentInfo.Items[i].AppearanceModId = defaultAppearance.ItemAppearanceModifierID;
else
equipmentInfo.Items[i].AppearanceModId = 0;
continue;
@@ -3611,17 +3611,17 @@ namespace Game
{
GameObjectTemplate go = new GameObjectTemplate();
go.entry = db2go.Id;
go.type = db2go.Type;
go.type = db2go.TypeID;
go.displayId = db2go.DisplayID;
go.name = db2go.Name[Global.WorldMgr.GetDefaultDbcLocale()];
go.size = db2go.Size;
go.size = db2go.Scale;
unsafe
{
fixed (int* b = go.Raw.data)
{
for (byte x = 0; x < db2go.Data.Length; ++x)
b[x] = db2go.Data[x];
for (byte x = 0; x < db2go.PropValue.Length; ++x)
b[x] = db2go.PropValue[x];
}
}
@@ -4414,7 +4414,7 @@ namespace Game
continue;
var itemTemplate = new ItemTemplate(db2Data, sparse);
itemTemplate.MaxDurability = FillMaxDurability(db2Data.Class, db2Data.SubClass, sparse.inventoryType, (ItemQuality)sparse.Quality, sparse.ItemLevel);
itemTemplate.MaxDurability = FillMaxDurability(db2Data.ClassID, db2Data.SubclassID, sparse.inventoryType, (ItemQuality)sparse.OverallQualityID, sparse.ItemLevel);
var itemSpecOverrides = Global.DB2Mgr.GetItemSpecOverrides(sparse.Id);
if (itemSpecOverrides != null)
@@ -4454,7 +4454,7 @@ namespace Game
if (!hasPrimary || !hasSecondary)
continue;
ChrSpecializationRecord specialization = CliDB.ChrSpecializationStorage.LookupByKey(itemSpec.SpecID);
ChrSpecializationRecord specialization = CliDB.ChrSpecializationStorage.LookupByKey(itemSpec.SpecializationID);
if (specialization != null)
{
if (Convert.ToBoolean((1 << (specialization.ClassID - 1)) & sparse.AllowableClass))
@@ -4482,7 +4482,7 @@ namespace Game
foreach (var effectEntry in CliDB.ItemEffectStorage.Values)
{
var itemTemplate = ItemTemplateStorage.LookupByKey(effectEntry.ItemID);
var itemTemplate = ItemTemplateStorage.LookupByKey(effectEntry.ParentItemID);
if (itemTemplate == null)
continue;
@@ -5223,8 +5223,8 @@ namespace Game
pInfo.PositionZ = positionZ;
pInfo.Orientation = orientation;
pInfo.DisplayId_m = rEntry.MaleDisplayID;
pInfo.DisplayId_f = rEntry.FemaleDisplayID;
pInfo.DisplayId_m = rEntry.MaleDisplayId;
pInfo.DisplayId_f = rEntry.FemaleDisplayId;
_playerInfo[currentrace][currentclass] = pInfo;
@@ -9153,7 +9153,7 @@ namespace Game
foreach (var node in CliDB.TaxiNodesStorage.Values)
{
var i = node.Id;
if (node.MapID != mapid || !node.Flags.HasAnyFlag(requireFlag))
if (node.ContinentID != mapid || !node.Flags.HasAnyFlag(requireFlag))
continue;
byte field = (byte)((i - 1) / 8);
@@ -9280,7 +9280,7 @@ namespace Game
if ((!useParentDbValue && pair.Value.target_mapId == entrance_map) || (useParentDbValue && pair.Value.target_mapId == parentId))
{
AreaTriggerRecord atEntry = CliDB.AreaTriggerStorage.LookupByKey(pair.Key);
if (atEntry != null && atEntry.MapID == Map)
if (atEntry != null && atEntry.ContinentID == Map)
return pair.Value;
}
}
@@ -10076,10 +10076,10 @@ namespace Game
{
public ItemSpecStats(ItemRecord item, ItemSparseRecord sparse)
{
if (item.Class == ItemClass.Weapon)
if (item.ClassID == ItemClass.Weapon)
{
ItemType = 5;
switch ((ItemSubClassWeapon)item.SubClass)
switch ((ItemSubClassWeapon)item.SubclassID)
{
case ItemSubClassWeapon.Axe:
AddStat(ItemSpecStat.OneHandedAxe);
@@ -10133,9 +10133,9 @@ namespace Game
break;
}
}
else if (item.Class == ItemClass.Armor)
else if (item.ClassID == ItemClass.Armor)
{
switch ((ItemSubClassArmor)item.SubClass)
switch ((ItemSubClassArmor)item.SubclassID)
{
case ItemSubClassArmor.Cloth:
if (sparse.inventoryType != InventoryType.Cloak)
@@ -10157,12 +10157,12 @@ namespace Game
ItemType = 4;
break;
default:
if (item.SubClass == (int)ItemSubClassArmor.Shield)
if (item.SubclassID == (int)ItemSubClassArmor.Shield)
{
ItemType = 6;
AddStat(ItemSpecStat.Shield);
}
else if (item.SubClass > (int)ItemSubClassArmor.Shield && item.SubClass <= (int)ItemSubClassArmor.Relic)
else if (item.SubclassID > (int)ItemSubClassArmor.Shield && item.SubclassID <= (int)ItemSubClassArmor.Relic)
{
ItemType = 6;
AddStat(ItemSpecStat.Relic);
@@ -10172,7 +10172,7 @@ namespace Game
break;
}
}
else if (item.Class == ItemClass.Gem)
else if (item.ClassID == ItemClass.Gem)
{
ItemType = 7;
GemPropertiesRecord gem = CliDB.GemPropertiesStorage.LookupByKey(sparse.GemProperties);
@@ -10206,8 +10206,8 @@ namespace Game
ItemType = 0;
for (uint i = 0; i < ItemConst.MaxStats; ++i)
if (sparse.ItemStatType[i] != -1)
AddModStat(sparse.ItemStatType[i]);
if (sparse.StatModifierBonusStat[i] != -1)
AddModStat(sparse.StatModifierBonusStat[i]);
}
void AddStat(ItemSpecStat statType)