Core/DataStores: Fixed db2 structures after 7.3.5
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@@ -814,7 +814,7 @@ namespace Game.Groups
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ItemDisenchantLootRecord disenchant = r.GetItemDisenchantLoot(p);
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if (disenchant != null)
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if (m_maxEnchantingLevel >= disenchant.RequiredDisenchantSkill)
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if (m_maxEnchantingLevel >= disenchant.SkillRequired)
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startLootRoll.ValidRolls |= RollMask.Disenchant;
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p.SendPacket(startLootRoll);
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@@ -1406,7 +1406,7 @@ namespace Game.Groups
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{
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LFGDungeonsRecord dungeon = CliDB.LFGDungeonsStorage.LookupByKey(selectedDungeons.First());
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if (dungeon != null)
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if (dungeon.Type == LfgType.RandomDungeon)
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if (dungeon.TypeID == LfgType.RandomDungeon)
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randomSlot= dungeon.Id;
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}
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