Core/DataStores: Fixed db2 structures after 7.3.5
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@@ -50,7 +50,7 @@ namespace Game
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if (!seat.CanSwitchFromSeat())
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{
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Log.outError(LogFilter.Network, "HandleRequestVehiclePrevSeat: {0} tried to switch seats but current seatflags {1} don't permit that.",
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GetPlayer().GetGUID().ToString(), seat.Flags[0]);
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GetPlayer().GetGUID().ToString(), seat.Flags);
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return;
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}
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@@ -68,7 +68,7 @@ namespace Game
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if (!seat.CanSwitchFromSeat())
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{
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Log.outError(LogFilter.Network, "HandleRequestVehicleNextSeat: {0} tried to switch seats but current seatflags {1} don't permit that.",
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GetPlayer().GetGUID().ToString(), seat.Flags[0]);
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GetPlayer().GetGUID().ToString(), seat.Flags);
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return;
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}
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@@ -86,7 +86,7 @@ namespace Game
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if (!seat.CanSwitchFromSeat())
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{
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Log.outError(LogFilter.Network, "HandleMoveChangeVehicleSeats, {0} tried to switch seats but current seatflags {1} don't permit that.",
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GetPlayer().GetGUID().ToString(), seat.Flags[0]);
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GetPlayer().GetGUID().ToString(), seat.Flags);
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return;
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}
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@@ -120,7 +120,7 @@ namespace Game
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if (!seat.CanSwitchFromSeat())
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{
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Log.outError(LogFilter.Network, "HandleRequestVehicleSwitchSeat: {0} tried to switch seats but current seatflags {1} don't permit that.",
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GetPlayer().GetGUID().ToString(), seat.Flags[0]);
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GetPlayer().GetGUID().ToString(), seat.Flags);
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return;
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}
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Unit vehUnit;
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@@ -202,7 +202,7 @@ namespace Game
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GetPlayer().ExitVehicle();
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else
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Log.outError(LogFilter.Network, "{0} tried to exit vehicle, but seatflags {1} (ID: {2}) don't permit that.",
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GetPlayer().GetGUID().ToString(), seat.Id, seat.Flags[0]);
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GetPlayer().GetGUID().ToString(), seat.Id, seat.Flags);
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}
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}
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}
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