Core/DataStores: Fixed db2 structures after 7.3.5
This commit is contained in:
@@ -521,24 +521,24 @@ namespace Game.Maps
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{
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entry = liquidEntry.Id;
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type &= MapConst.MapLiquidTypeDarkWater;
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uint liqTypeIdx = liquidEntry.LiquidType;
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uint liqTypeIdx = liquidEntry.SoundBank;
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if (entry < 21)
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{
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var area = CliDB.AreaTableStorage.LookupByKey(getArea(x, y));
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if (area != null)
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{
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uint overrideLiquid = area.LiquidTypeID[liquidEntry.LiquidType];
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uint overrideLiquid = area.LiquidTypeID[liquidEntry.SoundBank];
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if (overrideLiquid == 0 && area.ParentAreaID == 0)
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{
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area = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID);
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if (area != null)
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overrideLiquid = area.LiquidTypeID[liquidEntry.LiquidType];
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overrideLiquid = area.LiquidTypeID[liquidEntry.SoundBank];
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}
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var liq = CliDB.LiquidTypeStorage.LookupByKey(overrideLiquid);
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if (liq != null)
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{
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entry = overrideLiquid;
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liqTypeIdx = liq.LiquidType;
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liqTypeIdx = liq.SoundBank;
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}
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}
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}
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@@ -1883,7 +1883,7 @@ namespace Game.Maps
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uint liquidFlagType = 0;
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LiquidTypeRecord liq = CliDB.LiquidTypeStorage.LookupByKey(liquid_type);
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if (liq != null)
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liquidFlagType = liq.LiquidType;
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liquidFlagType = liq.SoundBank;
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if (liquid_type != 0 && liquid_type < 21)
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{
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@@ -1902,7 +1902,7 @@ namespace Game.Maps
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if (liq != null)
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{
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liquid_type = overrideLiquid;
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liquidFlagType = liq.LiquidType;
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liquidFlagType = liq.SoundBank;
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}
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}
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}
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@@ -2869,15 +2869,15 @@ namespace Game.Maps
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return Global.DB2Mgr.GetMapDifficultyData(GetId(), GetDifficultyID());
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}
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public byte GetDifficultyLootBonusTreeMod()
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public byte GetDifficultyLootItemContext()
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{
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MapDifficultyRecord mapDifficulty = GetMapDifficulty();
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if (mapDifficulty != null && mapDifficulty.ItemBonusTreeModID != 0)
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return mapDifficulty.ItemBonusTreeModID;
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if (mapDifficulty != null && mapDifficulty.ItemContext != 0)
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return mapDifficulty.ItemContext;
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DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(GetDifficultyID());
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if (difficulty != null)
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return difficulty.ItemBonusTreeModID;
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return difficulty.ItemContext;
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return 0;
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}
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@@ -3154,7 +3154,7 @@ namespace Game.Maps
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var mask = UnitTypeMask.Summon;
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if (properties != null)
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{
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switch (properties.Category)
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switch (properties.Control)
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{
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case SummonCategory.Pet:
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mask = UnitTypeMask.Guardian;
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@@ -3169,7 +3169,7 @@ namespace Game.Maps
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case SummonCategory.Ally:
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case SummonCategory.Unk:
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{
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switch (properties.Type)
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switch (properties.Title)
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{
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case SummonType.Minion:
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case SummonType.Guardian:
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@@ -94,7 +94,7 @@ namespace Game.Maps
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AddPathNodeToTransport(anim.TransportID, anim.TimeIndex, anim);
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foreach (TransportRotationRecord rot in CliDB.TransportRotationStorage.Values)
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AddPathRotationToTransport(rot.TransportID, rot.TimeIndex, rot);
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AddPathRotationToTransport(rot.GameObjectsID, rot.TimeIndex, rot);
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}
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void GeneratePath(GameObjectTemplate goInfo, TransportTemplate transport)
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@@ -124,7 +124,7 @@ namespace Game.Maps
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if (!mapChange)
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{
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var node_i = path[i];
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if (i != path.Length - 1 && (node_i.Flags.HasAnyFlag(TaxiPathNodeFlags.Teleport) || node_i.MapID != path[i + 1].MapID))
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if (i != path.Length - 1 && (node_i.Flags.HasAnyFlag(TaxiPathNodeFlags.Teleport) || node_i.ContinentID != path[i + 1].ContinentID))
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{
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keyFrames.Last().Teleport = true;
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mapChange = true;
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@@ -138,8 +138,8 @@ namespace Game.Maps
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keyFrames.Add(k);
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splinePath.Add(new Vector3(node_i.Loc.X, node_i.Loc.Y, node_i.Loc.Z));
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if (!transport.mapsUsed.Contains(k.Node.MapID))
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transport.mapsUsed.Add(k.Node.MapID);
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if (!transport.mapsUsed.Contains(k.Node.ContinentID))
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transport.mapsUsed.Add(k.Node.ContinentID);
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}
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}
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else
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@@ -377,7 +377,7 @@ namespace Game.Maps
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// ...at first waypoint
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TaxiPathNodeRecord startNode = tInfo.keyFrames.First().Node;
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uint mapId = startNode.MapID;
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uint mapId = startNode.ContinentID;
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float x = startNode.Loc.X;
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float y = startNode.Loc.Y;
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float z = startNode.Loc.Z;
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@@ -578,22 +578,9 @@ namespace Game.Maps
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return Path.First().Value;
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}
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Quaternion GetAnimRotation(uint time)
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TransportRotationRecord GetAnimRotation(uint time)
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{
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if (Rotations.Empty())
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return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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TransportRotationRecord rot = Rotations.First().Value;
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foreach (var pair in Rotations)
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{
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if (time >= pair.Key)
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{
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rot = pair.Value;
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break;
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}
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}
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return new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
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return Rotations.LookupByKey(time);
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}
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public Dictionary<uint, TransportAnimationRecord> Path = new Dictionary<uint, TransportAnimationRecord>();
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