Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong area ids
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ce66659929cbd680a91dd5caa1a5957f30b0716)
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@@ -350,7 +350,7 @@ namespace Game.Collision
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return false;
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}
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public bool GetLocationInfo(Vector3 p, Vector3 down, out float dist, LocationInfo info)
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public bool GetLocationInfo(Vector3 p, Vector3 down, out float dist, GroupLocationInfo info)
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{
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dist = 0f;
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if (groupModels.Empty())
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