Core/Spells: Implement OnEffectAbsorbHeal and AfterEffectAbsorbHeal hooks

Port From (https://github.com/TrinityCore/TrinityCore/commit/44236c70787eae0239fb636e217305dfa043bf71)
This commit is contained in:
hondacrx
2022-07-29 17:42:49 -04:00
parent 9420056307
commit 0affdfbda0
3 changed files with 87 additions and 39 deletions
+26
View File
@@ -1038,6 +1038,7 @@ namespace Game.Scripting
public delegate void AuraEffectCalcSpellModDelegate(AuraEffect aura, ref SpellModifier spellMod);
public delegate void AuraEffectCalcCritChanceFnType(AuraEffect aura, Unit victim, ref float critChance);
public delegate void AuraEffectAbsorbDelegate(AuraEffect aura, DamageInfo damageInfo, ref uint absorbAmount);
public delegate void AuraEffectAbsorbHealDelegate(AuraEffect aura, HealInfo healInfo, ref uint absorbAmount);
public delegate void AuraEffectSplitDelegate(AuraEffect aura, DamageInfo damageInfo, uint splitAmount);
public delegate bool AuraCheckProcDelegate(ProcEventInfo info);
public delegate bool AuraCheckEffectProcDelegate(AuraEffect aura, ProcEventInfo info);
@@ -1202,6 +1203,21 @@ namespace Game.Scripting
AuraEffectAbsorbDelegate pEffectHandlerScript;
}
public class EffectAbsorbHealHandler : EffectBase
{
public EffectAbsorbHealHandler(AuraEffectAbsorbHealDelegate _pEffectHandlerScript, byte _effIndex)
: base(_effIndex, AuraType.SchoolHealAbsorb)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
public void Call(AuraEffect aurEff, HealInfo healInfo, ref uint absorbAmount)
{
pEffectHandlerScript(aurEff, healInfo, ref absorbAmount);
}
AuraEffectAbsorbHealDelegate pEffectHandlerScript;
}
public class EffectManaShieldHandler : EffectBase
{
public EffectManaShieldHandler(AuraEffectAbsorbDelegate _pEffectHandlerScript, byte _effIndex)
@@ -1543,11 +1559,21 @@ namespace Game.Scripting
// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
public List<EffectAbsorbHandler> OnEffectAbsorb = new();
// executed when absorb aura effect is going to reduce damage
// example: OnEffectAbsorbHeal += AuraEffectAbsorbHealFn(class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect const* aurEff, HealInfo& healInfo, uint32& absorbAmount);
public List<EffectAbsorbHealHandler> OnEffectAbsorbHeal = new();
// executed after absorb aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
// example: AfterEffectAbsorb += AuraEffectAbsorbFn(class.function, EffectIndexSpecifier);
// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
public List<EffectAbsorbHandler> AfterEffectAbsorb = new();
// executed after absorb aura effect reduced heal to target - absorbAmount is real amount absorbed by aura
// example: AfterEffectAbsorbHeal += AuraEffectAbsorbHealFn(class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect* aurEff, HealInfo& healInfo, uint32& absorbAmount);
public List<EffectAbsorbHealHandler> AfterEffectAbsorbHeal = new();
// executed when mana shield aura effect is going to reduce damage
// example: OnEffectManaShield += AuraEffectAbsorbFn(class.function, EffectIndexSpecifier);
// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);