Core/Spells: Implement OnEffectAbsorbHeal and AfterEffectAbsorbHeal hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/44236c70787eae0239fb636e217305dfa043bf71)
This commit is contained in:
@@ -3593,57 +3593,53 @@ namespace Game.Entities
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if (healInfo.GetHeal() == 0)
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if (healInfo.GetHeal() == 0)
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return;
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return;
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// Need remove expired auras after
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bool existExpired = false;
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// absorb without mana cost
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// absorb without mana cost
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var vHealAbsorb = healInfo.GetTarget().GetAuraEffectsByType(AuraType.SchoolHealAbsorb);
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var vHealAbsorb = healInfo.GetTarget().GetAuraEffectsByType(AuraType.SchoolHealAbsorb);
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for (var i = 0; i < vHealAbsorb.Count; ++i)
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for (var i = 0; i < vHealAbsorb.Count && healInfo.GetHeal() > 0; ++i)
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{
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{
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var eff = vHealAbsorb[i];
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AuraEffect absorbAurEff = vHealAbsorb[i];
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if (healInfo.GetHeal() <= 0)
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// Check if aura was removed during iteration - we don't need to work on such auras
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break;
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AuraApplication aurApp = absorbAurEff.GetBase().GetApplicationOfTarget(healInfo.GetTarget().GetGUID());
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if (aurApp == null)
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if (!Convert.ToBoolean(eff.GetMiscValue() & (int)healInfo.GetSpellInfo().SchoolMask))
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continue;
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continue;
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// Max Amount can be absorbed by this aura
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if ((absorbAurEff.GetMiscValue() & (int)healInfo.GetSchoolMask()) == 0)
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int currentAbsorb = eff.GetAmount();
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continue;
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// Found empty aura (impossible but..)
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// get amount which can be still absorbed by the aura
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if (currentAbsorb <= 0)
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int currentAbsorb = absorbAurEff.GetAmount();
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{
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// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
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existExpired = true;
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if (currentAbsorb < 0)
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currentAbsorb = 0;
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uint tempAbsorb = (uint)currentAbsorb;
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bool defaultPrevented = false;
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absorbAurEff.GetBase().CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, healInfo, ref tempAbsorb, ref defaultPrevented);
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currentAbsorb = (int)tempAbsorb;
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if (defaultPrevented)
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continue;
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continue;
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}
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// currentAbsorb - damage can be absorbed by shield
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// currentAbsorb - damage can be absorbed by shield
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// If need absorb less damage
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currentAbsorb = (int)Math.Min(healInfo.GetHeal(), currentAbsorb);
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currentAbsorb = (int)Math.Min(healInfo.GetHeal(), currentAbsorb);
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healInfo.AbsorbHeal((uint)currentAbsorb);
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healInfo.AbsorbHeal((uint)currentAbsorb);
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// Reduce shield amount
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tempAbsorb = (uint)currentAbsorb;
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eff.ChangeAmount(eff.GetAmount() - currentAbsorb);
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absorbAurEff.GetBase().CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, healInfo, ref tempAbsorb);
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// Need remove it later
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if (eff.GetAmount() <= 0)
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existExpired = true;
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}
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// Remove all expired absorb auras
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// Reduce shield amount
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if (existExpired)
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absorbAurEff.ChangeAmount(absorbAurEff.GetAmount() - currentAbsorb);
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{
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// Check if our aura is using amount to count damage
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for (var i = 0; i < vHealAbsorb.Count;)
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if (absorbAurEff.GetAmount() >= 0)
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{
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{
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AuraEffect auraEff = vHealAbsorb[i];
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// Reduce shield amount
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++i;
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absorbAurEff.ChangeAmount(absorbAurEff.GetAmount() - currentAbsorb);
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if (auraEff.GetAmount() <= 0)
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// Aura cannot absorb anything more - remove it
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{
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if (absorbAurEff.GetAmount() <= 0)
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uint removedAuras = healInfo.GetTarget().m_removedAurasCount;
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absorbAurEff.GetBase().Remove(AuraRemoveMode.EnemySpell);
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auraEff.GetBase().Remove(AuraRemoveMode.EnemySpell);
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if (removedAuras + 1 < healInfo.GetTarget().m_removedAurasCount)
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i = 0;
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}
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}
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}
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}
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}
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}
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}
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@@ -1038,6 +1038,7 @@ namespace Game.Scripting
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public delegate void AuraEffectCalcSpellModDelegate(AuraEffect aura, ref SpellModifier spellMod);
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public delegate void AuraEffectCalcSpellModDelegate(AuraEffect aura, ref SpellModifier spellMod);
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public delegate void AuraEffectCalcCritChanceFnType(AuraEffect aura, Unit victim, ref float critChance);
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public delegate void AuraEffectCalcCritChanceFnType(AuraEffect aura, Unit victim, ref float critChance);
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public delegate void AuraEffectAbsorbDelegate(AuraEffect aura, DamageInfo damageInfo, ref uint absorbAmount);
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public delegate void AuraEffectAbsorbDelegate(AuraEffect aura, DamageInfo damageInfo, ref uint absorbAmount);
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public delegate void AuraEffectAbsorbHealDelegate(AuraEffect aura, HealInfo healInfo, ref uint absorbAmount);
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public delegate void AuraEffectSplitDelegate(AuraEffect aura, DamageInfo damageInfo, uint splitAmount);
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public delegate void AuraEffectSplitDelegate(AuraEffect aura, DamageInfo damageInfo, uint splitAmount);
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public delegate bool AuraCheckProcDelegate(ProcEventInfo info);
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public delegate bool AuraCheckProcDelegate(ProcEventInfo info);
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public delegate bool AuraCheckEffectProcDelegate(AuraEffect aura, ProcEventInfo info);
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public delegate bool AuraCheckEffectProcDelegate(AuraEffect aura, ProcEventInfo info);
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@@ -1202,6 +1203,21 @@ namespace Game.Scripting
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AuraEffectAbsorbDelegate pEffectHandlerScript;
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AuraEffectAbsorbDelegate pEffectHandlerScript;
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}
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}
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public class EffectAbsorbHealHandler : EffectBase
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{
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public EffectAbsorbHealHandler(AuraEffectAbsorbHealDelegate _pEffectHandlerScript, byte _effIndex)
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: base(_effIndex, AuraType.SchoolHealAbsorb)
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{
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pEffectHandlerScript = _pEffectHandlerScript;
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}
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public void Call(AuraEffect aurEff, HealInfo healInfo, ref uint absorbAmount)
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{
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pEffectHandlerScript(aurEff, healInfo, ref absorbAmount);
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}
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AuraEffectAbsorbHealDelegate pEffectHandlerScript;
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}
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public class EffectManaShieldHandler : EffectBase
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public class EffectManaShieldHandler : EffectBase
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{
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{
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public EffectManaShieldHandler(AuraEffectAbsorbDelegate _pEffectHandlerScript, byte _effIndex)
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public EffectManaShieldHandler(AuraEffectAbsorbDelegate _pEffectHandlerScript, byte _effIndex)
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@@ -1543,11 +1559,21 @@ namespace Game.Scripting
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// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
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// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
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public List<EffectAbsorbHandler> OnEffectAbsorb = new();
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public List<EffectAbsorbHandler> OnEffectAbsorb = new();
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// executed when absorb aura effect is going to reduce damage
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// example: OnEffectAbsorbHeal += AuraEffectAbsorbHealFn(class::function, EffectIndexSpecifier);
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// where function is: void function (AuraEffect const* aurEff, HealInfo& healInfo, uint32& absorbAmount);
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public List<EffectAbsorbHealHandler> OnEffectAbsorbHeal = new();
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// executed after absorb aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
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// executed after absorb aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
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// example: AfterEffectAbsorb += AuraEffectAbsorbFn(class.function, EffectIndexSpecifier);
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// example: AfterEffectAbsorb += AuraEffectAbsorbFn(class.function, EffectIndexSpecifier);
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// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
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// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
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public List<EffectAbsorbHandler> AfterEffectAbsorb = new();
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public List<EffectAbsorbHandler> AfterEffectAbsorb = new();
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// executed after absorb aura effect reduced heal to target - absorbAmount is real amount absorbed by aura
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// example: AfterEffectAbsorbHeal += AuraEffectAbsorbHealFn(class::function, EffectIndexSpecifier);
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// where function is: void function (AuraEffect* aurEff, HealInfo& healInfo, uint32& absorbAmount);
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public List<EffectAbsorbHealHandler> AfterEffectAbsorbHeal = new();
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// executed when mana shield aura effect is going to reduce damage
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// executed when mana shield aura effect is going to reduce damage
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// example: OnEffectManaShield += AuraEffectAbsorbFn(class.function, EffectIndexSpecifier);
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// example: OnEffectManaShield += AuraEffectAbsorbFn(class.function, EffectIndexSpecifier);
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// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
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// where function is: void function (AuraEffect aurEff, DamageInfo& dmgInfo, uint& absorbAmount);
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@@ -287,7 +287,7 @@ namespace Game.Spells
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// When sending EstimatedPoints all effects (at least up to the last one that uses GetEstimatedAmount) must have proper value in packet
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// When sending EstimatedPoints all effects (at least up to the last one that uses GetEstimatedAmount) must have proper value in packet
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foreach (AuraEffect effect in GetBase().GetAuraEffects())
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foreach (AuraEffect effect in GetBase().GetAuraEffects())
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if (effect != null && HasEffect(effect.GetEffIndex())) // Not all of aura's effects have to be applied on every target
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if (effect != null && HasEffect(effect.GetEffIndex())) // Not all of aura's effects have to be applied on every target
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auraData.EstimatedPoints[(int)effect.GetEffIndex()] = effect.GetEstimatedAmount().GetValueOrDefault(effect.GetAmount());
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auraData.EstimatedPoints.Add(effect.GetEstimatedAmount().GetValueOrDefault(effect.GetAmount()));
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}
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}
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}
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}
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}
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}
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@@ -542,7 +542,6 @@ namespace Game.Spells
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if (unit.IsImmunedToSpellEffect(GetSpellInfo(), spellEffectInfo, caster))
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if (unit.IsImmunedToSpellEffect(GetSpellInfo(), spellEffectInfo, caster))
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value &= ~(1u << (int)spellEffectInfo.EffectIndex);
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value &= ~(1u << (int)spellEffectInfo.EffectIndex);
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}
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}
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if (value == 0 || unit.IsImmunedToSpell(GetSpellInfo(), caster) || !CanBeAppliedOn(unit))
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if (value == 0 || unit.IsImmunedToSpell(GetSpellInfo(), caster) || !CanBeAppliedOn(unit))
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addUnit = false;
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addUnit = false;
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@@ -2142,6 +2141,20 @@ namespace Game.Spells
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}
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}
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}
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}
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public void CallScriptEffectAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, HealInfo healInfo, ref uint absorbAmount, ref bool defaultPrevented)
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{
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foreach (var auraScript in m_loadedScripts)
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{
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auraScript._PrepareScriptCall(AuraScriptHookType.EffectAbsorb, aurApp);
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foreach (var eff in auraScript.OnEffectAbsorbHeal)
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if (eff.IsEffectAffected(m_spellInfo, aurEff.GetEffIndex()))
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eff.Call(aurEff, healInfo, ref absorbAmount);
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defaultPrevented = auraScript._IsDefaultActionPrevented();
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auraScript._FinishScriptCall();
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}
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}
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public void CallScriptEffectAfterAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, DamageInfo dmgInfo, ref uint absorbAmount)
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public void CallScriptEffectAfterAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, DamageInfo dmgInfo, ref uint absorbAmount)
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{
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{
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foreach (var auraScript in m_loadedScripts)
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foreach (var auraScript in m_loadedScripts)
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@@ -2156,6 +2169,19 @@ namespace Game.Spells
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}
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}
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}
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}
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public void CallScriptEffectAfterAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, HealInfo healInfo, ref uint absorbAmount)
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{
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foreach (var auraScript in m_loadedScripts)
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{
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auraScript._PrepareScriptCall(AuraScriptHookType.EffectAfterAbsorb, aurApp);
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foreach (var eff in auraScript.AfterEffectAbsorbHeal)
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if (eff.IsEffectAffected(m_spellInfo, aurEff.GetEffIndex()))
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eff.Call(aurEff, healInfo, ref absorbAmount);
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auraScript._FinishScriptCall();
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}
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}
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public void CallScriptEffectManaShieldHandlers(AuraEffect aurEff, AuraApplication aurApp, DamageInfo dmgInfo, ref uint absorbAmount, ref bool defaultPrevented)
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public void CallScriptEffectManaShieldHandlers(AuraEffect aurEff, AuraApplication aurApp, DamageInfo dmgInfo, ref uint absorbAmount, ref bool defaultPrevented)
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{
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{
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foreach (var auraScript in m_loadedScripts)
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foreach (var auraScript in m_loadedScripts)
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