Core/Units: add new functionality for units to block or enable combat interactions
Port From (https://github.com/TrinityCore/TrinityCore/commit/2819951dce545438724719836e3a13d3039b8690)
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@@ -55,6 +55,7 @@ namespace Game.Entities
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uint[] m_baseAttackSpeed = new uint[(int)WeaponAttackType.Max];
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internal float[] m_modAttackSpeedPct = new float[(int)WeaponAttackType.Max];
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protected uint[] m_attackTimer = new uint[(int)WeaponAttackType.Max];
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bool _isIgnoringCombat;
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// Threat+combat management
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CombatManager m_combatManager;
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