Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoeLineOfSight, IsHarmful, PlayersOnly, EnforceLineOfSightToChainTargets
Port From (https://github.com/TrinityCore/TrinityCore/commit/69317c25947e682036813aa7f6e9200056232a13)
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@@ -1337,7 +1337,7 @@ namespace Game.Maps
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{
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GridMapTypeMask i_mapTypeMask;
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List<WorldObject> i_objects;
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PhaseShift i_phaseShift;
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public PhaseShift i_phaseShift;
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ICheck<WorldObject> i_check;
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public WorldObjectListSearcher(WorldObject searcher, List<WorldObject> objects, ICheck<WorldObject> check, GridMapTypeMask mapTypeMask = GridMapTypeMask.All)
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