Core/Spells: Rename more SpellAttr9 to official names
Port From (https://github.com/TrinityCore/TrinityCore/commit/9d4047a3be5f3de8ca7c4818c265127578dbcc81)
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@@ -2635,7 +2635,7 @@ namespace Game.Spells
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if (spell != null)
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spell.GetCaster().ModSpellCastTime(this, ref castTime, spell);
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if (HasAttribute(SpellAttr0.UsesRangedSlot) && (!IsAutoRepeatRangedSpell()) && !HasAttribute(SpellAttr9.AimedShot))
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if (HasAttribute(SpellAttr0.UsesRangedSlot) && (!IsAutoRepeatRangedSpell()) && !HasAttribute(SpellAttr9.CooldownIgnoresRangedWeapon))
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castTime += 500;
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return (castTime > 0) ? castTime : 0;
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