Core/Spells: Rename more SpellAttr9 to official names

Port From (https://github.com/TrinityCore/TrinityCore/commit/9d4047a3be5f3de8ca7c4818c265127578dbcc81)
This commit is contained in:
Hondacrx
2024-08-25 23:49:17 -04:00
parent 9f35b4a650
commit 0bb55fd942
3 changed files with 4 additions and 4 deletions
@@ -1974,8 +1974,8 @@ namespace Framework.Constants
IgnoreTotemRequirementsForCasting = 0x20, // Ignore Totem Requirements for Casting IgnoreTotemRequirementsForCasting = 0x20, // Ignore Totem Requirements for Casting
ItemCastGrantsSkillGain = 0x40, // Item Cast Grants Skill Gain ItemCastGrantsSkillGain = 0x40, // Item Cast Grants Skill Gain
DoNotAddToUnlearnList = 0x80, // NYI - unlearn list not maintained SMSG_SEND_UNLEARN_SPELLS always empty // Do Not Add to Unlearn List DoNotAddToUnlearnList = 0x80, // NYI - unlearn list not maintained SMSG_SEND_UNLEARN_SPELLS always empty // Do Not Add to Unlearn List
AimedShot = 0x100, // 8 CooldownIgnoresRangedWeapon = 0x100, // Cooldown Ignores Ranged Weapon
NotUsableInArena = 0x200, // 9 Cannot Be Used In Arenas NotInArena = 0x200, // 9 Not In Arena
Unk10 = 0x400, // 10 Unk10 = 0x400, // 10
Unk11 = 0x800, // 11 Unk11 = 0x800, // 11
Unk12 = 0x1000, // 12 Unk12 = 0x1000, // 12
+1 -1
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@@ -6437,7 +6437,7 @@ namespace Game.Spells
if (m_spellInfo.HasAttribute(SpellAttr4.NotInArenaOrRatedBattleground)) if (m_spellInfo.HasAttribute(SpellAttr4.NotInArenaOrRatedBattleground))
return isArena ? SpellCastResult.NotInArena : SpellCastResult.NotInBattleground; return isArena ? SpellCastResult.NotInArena : SpellCastResult.NotInBattleground;
if (isArena && m_spellInfo.HasAttribute(SpellAttr9.NotUsableInArena)) if (isArena && m_spellInfo.HasAttribute(SpellAttr9.NotInArena))
return SpellCastResult.NotInArena; return SpellCastResult.NotInArena;
// check cooldowns // check cooldowns
+1 -1
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@@ -2635,7 +2635,7 @@ namespace Game.Spells
if (spell != null) if (spell != null)
spell.GetCaster().ModSpellCastTime(this, ref castTime, spell); spell.GetCaster().ModSpellCastTime(this, ref castTime, spell);
if (HasAttribute(SpellAttr0.UsesRangedSlot) && (!IsAutoRepeatRangedSpell()) && !HasAttribute(SpellAttr9.AimedShot)) if (HasAttribute(SpellAttr0.UsesRangedSlot) && (!IsAutoRepeatRangedSpell()) && !HasAttribute(SpellAttr9.CooldownIgnoresRangedWeapon))
castTime += 500; castTime += 500;
return (castTime > 0) ? castTime : 0; return (castTime > 0) ? castTime : 0;