Core/Misc: Misc Fixes
This commit is contained in:
@@ -211,7 +211,7 @@ namespace Game
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{
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3 4 5 6 7 8
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// 0 1 2 3 4 5 6 7 8
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SQLResult result = DB.World.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event, announce FROM game_event");
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if (result.IsEmpty())
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{
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@@ -267,7 +267,6 @@ namespace Game
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading Game Event Saves Data...");
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@@ -276,7 +275,6 @@ namespace Game
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// 0 1 2
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SQLResult result = DB.Characters.Query("SELECT eventEntry, state, next_start FROM game_event_save");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
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else
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@@ -354,7 +352,6 @@ namespace Game
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} game event prerequisites in game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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@@ -364,7 +361,6 @@ namespace Game
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// 0 1
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SQLResult result = DB.World.Query("SELECT guid, eventEntry FROM game_event_creature");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
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else
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@@ -395,7 +391,6 @@ namespace Game
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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@@ -405,7 +400,6 @@ namespace Game
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// 0 1
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SQLResult result = DB.World.Query("SELECT guid, eventEntry FROM game_event_gameobject");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
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else
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@@ -446,8 +440,7 @@ namespace Game
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// 0 1 2 3 4
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SQLResult result = DB.World.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id " +
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"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
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"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
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else
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@@ -498,7 +491,6 @@ namespace Game
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// 0 1 2
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SQLResult result = DB.World.Query("SELECT id, quest, eventEntry FROM game_event_creature_quest");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
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else
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@@ -532,7 +524,6 @@ namespace Game
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// 0 1 2
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SQLResult result = DB.World.Query("SELECT id, quest, eventEntry FROM game_event_gameobject_quest");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
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else
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@@ -566,7 +557,6 @@ namespace Game
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
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else
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@@ -606,7 +596,6 @@ namespace Game
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// 0 1 2 3 4
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SQLResult result = DB.World.Query("SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
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else
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@@ -642,7 +631,6 @@ namespace Game
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// 0 1 2
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SQLResult result = DB.Characters.Query("SELECT eventEntry, condition_id, done FROM game_event_condition_save");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
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else
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@@ -683,7 +671,6 @@ namespace Game
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// 0 1 2
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SQLResult result = DB.World.Query("SELECT guid, eventEntry, npcflag FROM game_event_npcflag");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
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else
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@@ -717,7 +704,6 @@ namespace Game
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// 0 1
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SQLResult result = DB.World.Query("SELECT questId, eventEntry FROM game_event_seasonal_questrelation");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
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else
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@@ -753,9 +739,8 @@ namespace Game
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3 4 5 6 7 8 9
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// 0 1 2 3 4 5 6 7 8 9
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SQLResult result = DB.World.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionId, IgnoreFiltering FROM game_event_npc_vendor ORDER BY guid, slot ASC");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
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else
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@@ -799,8 +784,9 @@ namespace Game
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vItem.IgnoreFiltering = result.Read<bool>(9);
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var bonusListIDsTok = new StringArray(result.Read<string>(7), ' ');
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foreach (uint token in bonusListIDsTok)
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vItem.BonusListIDs.Add(token);
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if (!bonusListIDsTok.IsEmpty())
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foreach (uint token in bonusListIDsTok)
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vItem.BonusListIDs.Add(token);
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// check validity with event's npcflag
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if (!Global.ObjectMgr.IsVendorItemValid(entry, vItem, null, null, event_npc_flag))
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@@ -822,7 +808,6 @@ namespace Game
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// 0 1
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SQLResult result = DB.World.Query("SELECT eventEntry, bgflag FROM game_event_battleground_holiday");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Battlegroundholidays in game events. DB table `game_event_battleground_holiday` is empty.");
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else
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@@ -854,8 +839,7 @@ namespace Game
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// 0 1
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SQLResult result = DB.World.Query("SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template" +
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" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
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" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
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else
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@@ -958,7 +942,6 @@ namespace Game
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{
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int season = WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId);
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SQLResult result = DB.World.Query("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '{0}'", season);
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if (result.IsEmpty())
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{
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Log.outError(LogFilter.Gameevent, "ArenaSeason ({0}) must be an existant Arena Season", season);
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@@ -975,7 +958,6 @@ namespace Game
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StartEvent(eventId, true);
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Log.outInfo(LogFilter.Gameevent, "Arena Season {0} started...", season);
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}
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public uint Update() // return the next event delay in ms
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