Core/Spells: Implemented using base weapon damage in spell attack power formulas
Port From (https://github.com/TrinityCore/TrinityCore/commit/dd21e7ff404aed1d449b09db2b7fcbe2be8536c3)
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@@ -2514,8 +2514,6 @@ namespace Game.Entities
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}
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public uint GetAppearanceModId() { return m_itemData.ItemAppearanceModID; }
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public void SetAppearanceModId(uint appearanceModId) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ItemAppearanceModID), (byte)appearanceModId); }
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public uint GetArmor(Player owner) { return GetTemplate().GetArmor(GetItemLevel(owner)); }
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public void GetDamage(Player owner, out float minDamage, out float maxDamage) { GetTemplate().GetDamage(GetItemLevel(owner), out minDamage, out maxDamage); }
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public float GetRepairCostMultiplier() { return _bonusData.RepairCostMultiplier; }
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public uint GetScalingStatDistribution() { return _bonusData.ScalingStatDistribution; }
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