Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier
Port From (https://github.com/TrinityCore/TrinityCore/commit/61c51b76c00d932a9180bc6781a244dc18375ef7)
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@@ -150,6 +150,7 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.NpcinfoArmor, target.GetArmor());
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handler.SendSysMessage(CypherStrings.NpcinfoPosition, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ());
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handler.SendSysMessage(CypherStrings.ObjectinfoAiInfo, target.GetAIName(), target.GetScriptName());
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handler.SendSysMessage(CypherStrings.ObjectinfoStringIds, target.GetStringIds()[0], target.GetStringIds()[1], target.GetStringIds()[2]);
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handler.SendSysMessage(CypherStrings.NpcinfoReactstate, target.GetReactState());
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var ai = target.GetAI();
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if (ai != null)
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