Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier
Port From (https://github.com/TrinityCore/TrinityCore/commit/61c51b76c00d932a9180bc6781a244dc18375ef7)
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@@ -27,6 +27,9 @@ namespace Game.Entities
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CreatureTemplate m_creatureInfo;
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CreatureData m_creatureData;
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string[] m_stringIds = new string[3];
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string m_scriptStringId;
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SpellFocusInfo _spellFocusInfo;
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long _lastDamagedTime; // Part of Evade mechanics
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