Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier

Port From (https://github.com/TrinityCore/TrinityCore/commit/61c51b76c00d932a9180bc6781a244dc18375ef7)
This commit is contained in:
hondacrx
2023-01-05 16:44:30 -05:00
parent 23c3084f00
commit 0c782c60c2
11 changed files with 110 additions and 22 deletions
+47 -14
View File
@@ -189,7 +189,7 @@ namespace Game.Maps
{
if (visionPlayer.seerView == player)
visionPlayer.UpdateVisibilityOf(i_objects);
}
}
}
}
@@ -1741,7 +1741,7 @@ namespace Game.Maps
public class CreatureListSearcher : Notifier
{
PhaseShift i_phaseShift;
internal PhaseShift i_phaseShift;
List<Creature> i_objects;
ICheck<Creature> i_check;
@@ -1911,7 +1911,7 @@ namespace Game.Maps
return false;
}
}
public class FriendlyBelowHpPctEntryInRange : ICheck<Unit>
{
public FriendlyBelowHpPctEntryInRange(Unit obj, uint entry, float range, byte pct, bool excludeSelf)
@@ -2094,7 +2094,7 @@ namespace Game.Maps
public bool Invoke(Unit u)
{
if (_playerOnly && !u.IsPlayer())
return false;
return false;
if (_raid)
{
@@ -2433,17 +2433,17 @@ namespace Game.Maps
float i_range;
}
public class NearestCreatureEntryWithOptionsInObjectRangeCheck : ICheck<Creature>
public class CreatureWithOptionsInObjectRangeCheck<T> : ICheck<Creature> where T : NoopCheckCustomizer
{
WorldObject i_obj;
FindCreatureOptions i_args;
float i_range;
T i_customizer;
public NearestCreatureEntryWithOptionsInObjectRangeCheck(WorldObject obj, float range, FindCreatureOptions args)
public CreatureWithOptionsInObjectRangeCheck(WorldObject obj, T customizer, FindCreatureOptions args)
{
i_obj = obj;
i_args = args;
i_range = range;
i_customizer = customizer;
}
public bool Invoke(Creature u)
@@ -2454,12 +2454,15 @@ namespace Game.Maps
if (u.GetGUID() == i_obj.GetGUID())
return false;
if (!i_obj.IsWithinDistInMap(u, i_range))
if (!i_customizer.Test(u))
return false;
if (i_args.CreatureId.HasValue && u.GetEntry() != i_args.CreatureId)
return false;
if (i_args.StringId != null && u.HasStringId(i_args.StringId))
return false;
if (i_args.IsAlive.HasValue && u.IsAlive() != i_args.IsAlive)
return false;
@@ -2485,11 +2488,11 @@ namespace Game.Maps
if (i_args.AuraSpellId.HasValue && !u.HasAura((uint)i_args.AuraSpellId))
return false;
i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
i_customizer.Update(u);
return true;
}
}
public class AnyPlayerInObjectRangeCheck : ICheck<Player>
{
public AnyPlayerInObjectRangeCheck(WorldObject obj, float range, bool reqAlive = true)
@@ -2539,7 +2542,7 @@ namespace Game.Maps
float _range;
bool _reqAlive;
}
class NearestPlayerInObjectRangeCheck : ICheck<Player>
{
public NearestPlayerInObjectRangeCheck(WorldObject obj, float range)
@@ -2793,7 +2796,7 @@ namespace Game.Maps
return obj.GetEntry() == _entry && (!obj.IsPrivateObject() || obj.GetPrivateObjectOwner() == _ownerGUID);
}
}
class GameObjectFocusCheck : ICheck<GameObject>
{
public GameObjectFocusCheck(WorldObject caster, uint focusId)
@@ -2914,7 +2917,7 @@ namespace Game.Maps
return false;
}
}
// Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO with a certain type)
class NearestGameObjectTypeInObjectRangeCheck : ICheck<GameObject>
{
@@ -2940,6 +2943,36 @@ namespace Game.Maps
float i_range;
}
// CHECK modifiers
public class NoopCheckCustomizer
{
public virtual bool Test(WorldObject o) { return true; }
public virtual void Update(WorldObject o) { }
}
class NearestCheckCustomizer : NoopCheckCustomizer
{
WorldObject i_obj;
float i_range;
public NearestCheckCustomizer(WorldObject obj, float range)
{
i_obj = obj;
i_range = range;
}
public override bool Test(WorldObject o)
{
return i_obj.IsWithinDistInMap(o, i_range);
}
public override void Update(WorldObject o)
{
i_range = i_obj.GetDistance(o);
}
}
public class AnyDeadUnitObjectInRangeCheck<T> : ICheck<T> where T : WorldObject
{
public AnyDeadUnitObjectInRangeCheck(WorldObject searchObj, float range)