Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier

Port From (https://github.com/TrinityCore/TrinityCore/commit/61c51b76c00d932a9180bc6781a244dc18375ef7)
This commit is contained in:
hondacrx
2023-01-05 16:44:30 -05:00
parent 23c3084f00
commit 0c782c60c2
11 changed files with 110 additions and 22 deletions
+1
View File
@@ -41,6 +41,7 @@ namespace Game.Maps
public int spawntimesecs;
public List<Difficulty> SpawnDifficulties;
public uint ScriptId;
public string StringId;
public SpawnData(SpawnObjectType t) : base(t)
{