Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier
Port From (https://github.com/TrinityCore/TrinityCore/commit/61c51b76c00d932a9180bc6781a244dc18375ef7)
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@@ -41,6 +41,7 @@ namespace Game.Maps
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public int spawntimesecs;
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public List<Difficulty> SpawnDifficulties;
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public uint ScriptId;
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public string StringId;
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public SpawnData(SpawnObjectType t) : base(t)
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{
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