Core/AreaTriggers: Optimize target searching
Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08)
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@@ -1143,12 +1143,12 @@ namespace Game.BattleFields
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}
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}
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List<Player> players = new List<Player>();
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List<Unit> players = new List<Unit>();
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var checker = new AnyPlayerInObjectRangeCheck(capturePoint, radius);
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var searcher = new PlayerListSearcher(capturePoint, players, checker);
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Cell.VisitWorldObjects(capturePoint, searcher, radius);
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foreach (var player in players)
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foreach (Player player in players)
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{
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if (player.IsOutdoorPvPActive())
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{
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