Core/AreaTriggers: Optimize target searching
Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08)
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@@ -1760,7 +1760,7 @@ namespace Game.Maps
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}
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public class PlayerListSearcher : Notifier
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{
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public PlayerListSearcher(WorldObject searcher, List<Player> objects, ICheck<Player> check)
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public PlayerListSearcher(WorldObject searcher, List<Unit> objects, ICheck<Player> check)
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{
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_searcher = searcher;
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i_objects = objects;
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@@ -1779,7 +1779,7 @@ namespace Game.Maps
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}
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WorldObject _searcher;
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List<Player> i_objects;
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List<Unit> i_objects;
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ICheck<Player> i_check;
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}
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