Core/AreaTriggers: Optimize target searching
Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08)
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@@ -1240,11 +1240,11 @@ namespace Scripts.Spells.Quest
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{
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Unit caster = GetCaster();
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// Check for player that is in 65 y range
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List<Player> playerList = new List<Player>();
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List<Unit> playerList = new List<Unit>();
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AnyPlayerInObjectRangeCheck checker = new AnyPlayerInObjectRangeCheck(caster, 65.0f);
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PlayerListSearcher searcher = new PlayerListSearcher(caster, playerList, checker);
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Cell.VisitWorldObjects(caster, searcher, 65.0f);
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foreach (var player in playerList)
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foreach (Player player in playerList)
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{
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// Check if found player target is on fly mount or using flying form
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if (player.HasAuraType(AuraType.Fly) || player.HasAuraType(AuraType.ModIncreaseMountedFlightSpeed))
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