Core/AreaTriggers: Optimize target searching
Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08)
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@@ -818,7 +818,7 @@ namespace Scripts.World.NpcSpecial
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bool checkNearbyPlayers()
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{
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// Returns true if no nearby player has aura "Test Ribbon Pole Channel".
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List<Player> players = new List<Player>();
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List<Unit> players = new List<Unit>();
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var check = new UnitAuraCheck<Player>(true, SpellIds.RibbonDanceCosmetic);
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var searcher = new PlayerListSearcher(me, players, check);
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Cell.VisitWorldObjects(me, searcher, 10.0f);
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