Misc fixes, and added GetDebugInfo() which was missed.
This commit is contained in:
@@ -274,7 +274,7 @@ namespace Game.AI
|
||||
{
|
||||
if (_isEngaged)
|
||||
{
|
||||
//Log.outError(LogFilter.ScriptsAi, $"CreatureAI::EngagementStart called even though creature is already engaged. Creature debug info:\n{me.GetDebugInfo()}");
|
||||
Log.outError(LogFilter.ScriptsAi, $"CreatureAI::EngagementStart called even though creature is already engaged. Creature debug info:\n{me.GetDebugInfo()}");
|
||||
return;
|
||||
}
|
||||
_isEngaged = true;
|
||||
@@ -286,7 +286,7 @@ namespace Game.AI
|
||||
{
|
||||
if (!_isEngaged)
|
||||
{
|
||||
//Log.outError(LogFilter.ScriptsAi, $"CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n{me.GetDebugInfo()}");
|
||||
Log.outError(LogFilter.ScriptsAi, $"CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n{me.GetDebugInfo()}");
|
||||
return;
|
||||
}
|
||||
_isEngaged = false;
|
||||
|
||||
Reference in New Issue
Block a user