Misc fixes, and added GetDebugInfo() which was missed.
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@@ -750,6 +750,11 @@ namespace Game.Entities
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BuildValuesUpdateBlockForPlayer(data_map[player], player);
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}
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public override string GetDebugInfo()
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{
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return $"{base.GetDebugInfo()}\n{GetGUID()} Entry: {GetEntry()}\nName: { GetName()}";
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}
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public abstract void BuildValuesCreate(WorldPacket data, Player target);
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public abstract void BuildValuesUpdate(WorldPacket data, Player target);
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