Misc fixes, and added GetDebugInfo() which was missed.
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@@ -817,7 +817,7 @@ namespace Game.Entities
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if (pet.IsAIEnabled())
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pet.GetAI().KilledUnit(victim);
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else
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Log.outError(LogFilter.Unit, "Pet doesn't have any AI in Unit.Kill()");
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Log.outError(LogFilter.Unit, $"Pet doesn't have any AI in Unit.Kill() {pet.GetDebugInfo()}");
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}
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}
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