Misc fixes, and added GetDebugInfo() which was missed.
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@@ -59,7 +59,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.UpdateAccountData, Status = SessionStatus.Authed)]
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void HandleUpdateAccountData(UserClientUpdateAccountData packet)
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{
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if (packet.DataType > AccountDataTypes.Max)
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if (packet.DataType >= AccountDataTypes.Max)
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return;
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if (packet.Size == 0)
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