Misc fixes, and added GetDebugInfo() which was missed.
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@@ -397,6 +397,11 @@ namespace Game.Movement
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return true;
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}
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public override string GetDebugInfo()
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{
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return $"Current Node: {_currentNode}\n{base.GetDebugInfo()}";
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}
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bool UpdateTimer(uint diff)
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{
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_nextMoveTime.Update((int)diff);
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