Core/Spells: require phasemask set for periodic damage procflag
Port From (https://github.com/TrinityCore/TrinityCore/commit/91fa279bdf67646ab15601ec18096c0a45133ebf)
This commit is contained in:
@@ -314,13 +314,6 @@ namespace Game.Spells
|
||||
// special cases
|
||||
switch (triggered_spell_id)
|
||||
{
|
||||
// Vanish (not exist)
|
||||
case 18461:
|
||||
{
|
||||
unitTarget.RemoveMovementImpairingAuras(true);
|
||||
unitTarget.RemoveAurasByType(AuraType.ModStalked);
|
||||
return;
|
||||
}
|
||||
// Demonic Empowerment -- succubus
|
||||
case 54437:
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user