Core/Channels: Limit channel length to 31 characters
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d8926c55d81997380fce6a5046a8d6e6de0ec9c)
This commit is contained in:
@@ -41,11 +41,30 @@ namespace Game
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return;
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return;
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}
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}
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if (packet.ChannelName.IsEmpty())
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if (packet.ChannelName.IsEmpty() || char.IsDigit(packet.ChannelName[0]))
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{
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ChannelNotify channelNotify = new();
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channelNotify.Type = ChatNotify.InvalidNameNotice;
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channelNotify.Channel = packet.ChannelName;
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SendPacket(channelNotify);
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return;
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return;
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}
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if (packet.ChannelName.IsNumber())
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if (packet.ChannelName.Length > 31)
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{
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ChannelNotify channelNotify = new();
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channelNotify.Type = ChatNotify.InvalidNameNotice;
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channelNotify.Channel = packet.ChannelName;
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SendPacket(channelNotify);
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Log.outError(LogFilter.Network, $"Player {GetPlayer().GetGUID()} tried to create a channel with a name more than 31 characters long - blocked");
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return;
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return;
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}
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if (packet.Password.Length > 127)
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{
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Log.outError(LogFilter.Network, $"Player {GetPlayer().GetGUID()} tried to create a channel with a password more that 127 characters long - blocked");
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return;
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}
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ChannelManager cMgr = ChannelManager.ForTeam(GetPlayer().GetTeam());
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ChannelManager cMgr = ChannelManager.ForTeam(GetPlayer().GetTeam());
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if (cMgr != null)
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if (cMgr != null)
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