diff --git a/Source/Game/Entities/Player/Player.Items.cs b/Source/Game/Entities/Player/Player.Items.cs index 33bc12121..25b732af1 100644 --- a/Source/Game/Entities/Player/Player.Items.cs +++ b/Source/Game/Entities/Player/Player.Items.cs @@ -4940,7 +4940,7 @@ namespace Game.Entities } if (IsInCombat() && (pProto.GetClass() == ItemClass.Weapon || pProto.GetInventoryType() == InventoryType.Relic) && m_weaponChangeTimer != 0) - return InventoryResult.ClientLockedOut; // maybe exist better err + return InventoryResult.ItemCooldown; if (IsNonMeleeSpellCast(false)) return InventoryResult.ClientLockedOut;