Core/Misc: waypoint movement

Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
This commit is contained in:
hondacrx
2021-02-04 10:32:48 -05:00
parent bd80c99864
commit 0e77439e20
10 changed files with 130 additions and 55 deletions
+4
View File
@@ -531,10 +531,14 @@ namespace Game.AI
// Called when the dialog status between a player and the creature is requested.
public virtual QuestGiverStatus GetDialogStatus(Player player) { return QuestGiverStatus.ScriptedDefault; }
public virtual void WaypointPathStarted(uint nodeId, uint pathId) { }
public virtual void WaypointStarted(uint nodeId, uint pathId) { }
public virtual void WaypointReached(uint nodeId, uint pathId) { }
public virtual void WaypointPathEnded(uint nodeId, uint pathId) { }
public AISpellInfoType GetAISpellInfo(uint spellId, Difficulty difficulty)
{
return AISpellInfo.LookupByKey((spellId, difficulty));