Core/Misc: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
This commit is contained in:
@@ -531,10 +531,14 @@ namespace Game.AI
|
||||
// Called when the dialog status between a player and the creature is requested.
|
||||
public virtual QuestGiverStatus GetDialogStatus(Player player) { return QuestGiverStatus.ScriptedDefault; }
|
||||
|
||||
public virtual void WaypointPathStarted(uint nodeId, uint pathId) { }
|
||||
|
||||
public virtual void WaypointStarted(uint nodeId, uint pathId) { }
|
||||
|
||||
public virtual void WaypointReached(uint nodeId, uint pathId) { }
|
||||
|
||||
public virtual void WaypointPathEnded(uint nodeId, uint pathId) { }
|
||||
|
||||
public AISpellInfoType GetAISpellInfo(uint spellId, Difficulty difficulty)
|
||||
{
|
||||
return AISpellInfo.LookupByKey((spellId, difficulty));
|
||||
|
||||
Reference in New Issue
Block a user