Core/Misc: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
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@@ -67,9 +67,9 @@ namespace Game.Entities
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LootModes m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
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//WaypointMovementGenerator vars
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uint m_waypointID;
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uint m_path_id;
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// Waypoint path
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uint _waypointPathId;
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(uint nodeId, uint pathId) _currentWaypointNodeInfo;
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//Formation var
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CreatureGroup m_formation;
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