Core/SAI: allow creatures to handle gameobject spellhit SAI events.
Port From (https://github.com/TrinityCore/TrinityCore/commit/83a9222c390110ae082512ed858a5580a958aa21)
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@@ -662,11 +662,21 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.SpellHit, caster, 0, 0, false, spellInfo);
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}
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public override void SpellHitByGameObject(GameObject obj, SpellInfo spellInfo)
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{
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GetScript().ProcessEventsFor(SmartEvents.SpellHit, null, 0, 0, false, spellInfo, obj);
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}
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public override void SpellHitTarget(Unit target, SpellInfo spellInfo)
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{
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GetScript().ProcessEventsFor(SmartEvents.SpellHitTarget, target, 0, 0, false, spellInfo);
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}
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public override void SpellHitTargetGameObject(GameObject target, SpellInfo spellInfo)
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{
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GetScript().ProcessEventsFor(SmartEvents.SpellHitTarget, null, 0, 0, false, spellInfo, target);
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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GetScript().ProcessEventsFor(SmartEvents.Damaged, attacker, damage);
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