diff --git a/Source/Game/Movement/Generators/PathGenerator.cs b/Source/Game/Movement/Generators/PathGenerator.cs index 0d516eef4..fd7940456 100644 --- a/Source/Game/Movement/Generators/PathGenerator.cs +++ b/Source/Game/Movement/Generators/PathGenerator.cs @@ -1100,9 +1100,9 @@ namespace Game.Movement Empty = 0, MagmaSlime = 8, // don't need to differentiate between them Water = 9, - Ground = 10, - GroundSteep = 11, - MaxValue = GroundSteep, + GroundSteep = 10, + Ground = 11, + MaxValue = Ground, MinValue = MagmaSlime, AllMask = 0x3F // max allowed value // areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1) @@ -1112,8 +1112,8 @@ namespace Game.Movement public enum NavTerrainFlag { Empty = 0x00, - GroundSteep = 1 << (NavArea.MaxValue - NavArea.GroundSteep), Ground = 1 << (NavArea.MaxValue - NavArea.Ground), + GroundSteep = 1 << (NavArea.MaxValue - NavArea.GroundSteep), Water = 1 << (NavArea.MaxValue - NavArea.Water), MagmaSlime = 1 << (NavArea.MaxValue - NavArea.MagmaSlime) }