Core/Calendar: Implement different timezone support for ingame calendar
Port From (https://github.com/TrinityCore/TrinityCore/commit/b888b1b09f71a8b8b4a9d45c804a1f164fb65ac3)
This commit is contained in:
@@ -387,17 +387,30 @@ namespace Game.Maps
|
||||
}
|
||||
}
|
||||
|
||||
public class MessageDistDeliverer<T> : Notifier where T : IDoWork<Player>
|
||||
public class MessageDistDeliverer : Notifier
|
||||
{
|
||||
WorldObject i_source;
|
||||
T i_packetSender;
|
||||
Action<Player> i_packetSender;
|
||||
PhaseShift i_phaseShift;
|
||||
float i_distSq;
|
||||
Team team;
|
||||
Player skipped_receiver;
|
||||
bool required3dDist;
|
||||
|
||||
public MessageDistDeliverer(WorldObject src, T packetSender, float dist, bool own_team_only = false, Player skipped = null, bool req3dDist = false)
|
||||
public MessageDistDeliverer(WorldObject src, IDoWork<Player> packetSender, float dist, bool own_team_only = false, Player skipped = null, bool req3dDist = false)
|
||||
{
|
||||
i_source = src;
|
||||
i_packetSender = packetSender.Invoke;
|
||||
i_phaseShift = src.GetPhaseShift();
|
||||
i_distSq = dist * dist;
|
||||
if (own_team_only && src.IsPlayer())
|
||||
team = src.ToPlayer().GetEffectiveTeam();
|
||||
|
||||
skipped_receiver = skipped;
|
||||
required3dDist = req3dDist;
|
||||
}
|
||||
|
||||
public MessageDistDeliverer(WorldObject src, Action<Player> packetSender, float dist, bool own_team_only = false, Player skipped = null, bool req3dDist = false)
|
||||
{
|
||||
i_source = src;
|
||||
i_packetSender = packetSender;
|
||||
|
||||
Reference in New Issue
Block a user