Core/Calendar: Implement different timezone support for ingame calendar
Port From (https://github.com/TrinityCore/TrinityCore/commit/b888b1b09f71a8b8b4a9d45c804a1f164fb65ac3)
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@@ -62,8 +62,8 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WritePackedTime(ServerTime);
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_worldPacket.WritePackedTime(GameTime);
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ServerTime.Write(_worldPacket);
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GameTime.Write(_worldPacket);
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_worldPacket.WriteFloat(NewSpeed);
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_worldPacket.WriteInt32(ServerTimeHolidayOffset);
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_worldPacket.WriteInt32(GameTimeHolidayOffset);
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@@ -71,8 +71,8 @@ namespace Game.Networking.Packets
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public float NewSpeed;
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public int ServerTimeHolidayOffset;
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public uint GameTime;
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public uint ServerTime;
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public WowTime GameTime;
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public WowTime ServerTime;
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public int GameTimeHolidayOffset;
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}
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