Core/Calendar: Implement different timezone support for ingame calendar
Port From (https://github.com/TrinityCore/TrinityCore/commit/b888b1b09f71a8b8b4a9d45c804a1f164fb65ac3)
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@@ -164,16 +164,17 @@ namespace Game
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public override void SendAllData(Player receiver)
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{
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foreach (var pair in _criteriaProgress)
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foreach (var (id, criteriaProgres) in _criteriaProgress)
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{
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CriteriaUpdate criteriaUpdate = new();
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criteriaUpdate.CriteriaID = pair.Key;
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criteriaUpdate.Quantity = pair.Value.Counter;
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criteriaUpdate.CriteriaID = id;
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criteriaUpdate.Quantity = criteriaProgres.Counter;
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criteriaUpdate.PlayerGUID = _owner.GetGUID();
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criteriaUpdate.Flags = 0;
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criteriaUpdate.CurrentTime = pair.Value.Date;
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criteriaUpdate.CurrentTime.SetUtcTimeFromUnixTime(criteriaProgres.Date);
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criteriaUpdate.CurrentTime += _owner.GetSession().GetTimezoneOffset();
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criteriaUpdate.CreationTime = 0;
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SendPacket(criteriaUpdate);
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@@ -208,7 +209,8 @@ namespace Game
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if (criteria.Entry.StartTimer != 0)
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criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
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criteriaUpdate.CurrentTime = progress.Date;
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criteriaUpdate.CurrentTime.SetUtcTimeFromUnixTime(progress.Date);
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criteriaUpdate.CurrentTime += _owner.GetSession().GetTimezoneOffset();
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criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
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criteriaUpdate.CreationTime = 0;
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