Core/Calendar: Implement different timezone support for ingame calendar

Port From (https://github.com/TrinityCore/TrinityCore/commit/b888b1b09f71a8b8b4a9d45c804a1f164fb65ac3)
This commit is contained in:
hondacrx
2024-02-21 16:36:19 -05:00
parent 47a64b8782
commit 0f4130704a
25 changed files with 831 additions and 322 deletions
@@ -164,16 +164,17 @@ namespace Game
public override void SendAllData(Player receiver)
{
foreach (var pair in _criteriaProgress)
foreach (var (id, criteriaProgres) in _criteriaProgress)
{
CriteriaUpdate criteriaUpdate = new();
criteriaUpdate.CriteriaID = pair.Key;
criteriaUpdate.Quantity = pair.Value.Counter;
criteriaUpdate.CriteriaID = id;
criteriaUpdate.Quantity = criteriaProgres.Counter;
criteriaUpdate.PlayerGUID = _owner.GetGUID();
criteriaUpdate.Flags = 0;
criteriaUpdate.CurrentTime = pair.Value.Date;
criteriaUpdate.CurrentTime.SetUtcTimeFromUnixTime(criteriaProgres.Date);
criteriaUpdate.CurrentTime += _owner.GetSession().GetTimezoneOffset();
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate);
@@ -208,7 +209,8 @@ namespace Game
if (criteria.Entry.StartTimer != 0)
criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
criteriaUpdate.CurrentTime = progress.Date;
criteriaUpdate.CurrentTime.SetUtcTimeFromUnixTime(progress.Date);
criteriaUpdate.CurrentTime += _owner.GetSession().GetTimezoneOffset();
criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
criteriaUpdate.CreationTime = 0;