Core/VMaps: Fixes getting no area/zone info, which caused you to be dismounted.
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@@ -26,7 +26,6 @@ namespace Game.Collision
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public class WorkerCallback
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{
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public virtual void Invoke(Vector3 point, uint entry) { }
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public virtual void Invoke(Vector3 point, IModel entry) { }
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public virtual void Invoke(Vector3 point, GameObjectModel obj) { }
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public virtual bool Invoke(Ray ray, uint entry, ref float distance, bool pStopAtFirstHit) { return false; }
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public virtual bool Invoke(Ray r, IModel obj, ref float distance) { return false; }
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@@ -255,7 +254,7 @@ namespace Game.Collision
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_areaInfo = new AreaInfo();
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}
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public override void Invoke(Vector3 p, IModel obj)
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public override void Invoke(Vector3 p, GameObjectModel obj)
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{
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obj.IntersectPoint(p, _areaInfo, _phaseShift);
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}
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