diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 971803399..d6036a0af 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -3547,7 +3547,7 @@ namespace Game.Entities if (!IsInCombat()) { - if (powerType.GetFlags().HasFlag(PowerTypeFlags.UseRegenInterrupt) && m_regenInterruptTimestamp + TimeSpan.FromMicroseconds(powerType.RegenInterruptTimeMS) < GameTime.Now()) + if (powerType.GetFlags().HasFlag(PowerTypeFlags.UseRegenInterrupt) && m_regenInterruptTimestamp + TimeSpan.FromMicroseconds(powerType.RegenInterruptTimeMS) >= GameTime.Now()) return; addvalue = (powerType.RegenPeace + m_unitData.PowerRegenFlatModifier[(int)powerIndex]) * 0.001f * RegenTimer;