Core/Commands: Waypoint command fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/e284dc0a8025c5e4da65271914c88d9afac95667)
This commit is contained in:
@@ -27,8 +27,11 @@ namespace Game
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var oldMSTime = Time.GetMSTime();
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT PathId, MoveType, Flags, Velocity FROM waypoint_path");
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PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH);
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stmt.AddValue(0, 0);
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stmt.AddValue(1, 1);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint paths. DB table `waypoint_path` is empty!");
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@@ -39,7 +42,7 @@ namespace Game
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do
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{
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LoadPathFromDB(result.GetFields());
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LoadPathFromDB(result);
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++count;
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} while (result.NextRow());
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@@ -50,8 +53,11 @@ namespace Game
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3 4 5 6
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SQLResult result = DB.World.Query("SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node ORDER BY PathId, NodeId");
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PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE);
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stmt.AddValue(0, 0);
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stmt.AddValue(1, 1);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint path nodes. DB table `waypoint_path_node` is empty!");
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@@ -62,7 +68,7 @@ namespace Game
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do
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{
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LoadPathNodesFromDB(result.GetFields());
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LoadPathNodesFromDB(result);
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++count;
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}
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while (result.NextRow());
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@@ -70,12 +76,12 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} waypoint path nodes in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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void LoadPathFromDB(SQLFields fields)
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void LoadPathFromDB(SQLResult result)
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{
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uint pathId = fields.Read<uint>(0);
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uint pathId = result.Read<uint>(0);
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WaypointPath path = new();
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path.MoveType = (WaypointMoveType)fields.Read<byte>(1);
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path.MoveType = (WaypointMoveType)result.Read<byte>(1);
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if (path.MoveType >= WaypointMoveType.Max)
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{
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@@ -84,11 +90,11 @@ namespace Game
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}
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path.Id = pathId;
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path.Flags = (WaypointPathFlags)fields.Read<byte>(2);
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path.Flags = (WaypointPathFlags)result.Read<byte>(2);
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if (!fields.IsNull(3))
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if (!result.IsNull(3))
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{
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float velocity = fields.Read<float>(3);
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float velocity = result.Read<float>(3);
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if (velocity > 0.0f)
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path.Velocity = velocity;
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else
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@@ -100,9 +106,9 @@ namespace Game
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_pathStorage.Add(pathId, path);
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}
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void LoadPathNodesFromDB(SQLFields fields)
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void LoadPathNodesFromDB(SQLResult result)
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{
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uint pathId = fields.Read<uint>(0);
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uint pathId = result.Read<uint>(0);
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if (!_pathStorage.ContainsKey(pathId))
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{
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@@ -110,22 +116,22 @@ namespace Game
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return;
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}
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float x = fields.Read<float>(2);
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float y = fields.Read<float>(3);
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float z = fields.Read<float>(4);
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float x = result.Read<float>(2);
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float y = result.Read<float>(3);
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float z = result.Read<float>(4);
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float? o = null;
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if (!fields.IsNull(5))
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o = fields.Read<float>(5);
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if (!result.IsNull(5))
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o = result.Read<float>(5);
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TimeSpan delay = default;
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uint delayMs = fields.Read<uint>(6);
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uint delayMs = result.Read<uint>(6);
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if (delayMs != 0)
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delay = TimeSpan.FromMilliseconds(delayMs);
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GridDefines.NormalizeMapCoord(ref x);
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GridDefines.NormalizeMapCoord(ref y);
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WaypointNode waypoint = new(fields.Read<uint>(1), x, y, z, o, delay);
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WaypointNode waypoint = new(result.Read<uint>(1), x, y, z, o, delay);
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_pathStorage[pathId].Nodes.Add(waypoint);
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}
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@@ -146,8 +152,10 @@ namespace Game
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public void ReloadPath(uint pathId)
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{
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// waypoint_path
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PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_BY_PATHID);
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PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH);
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stmt.AddValue(0, pathId);
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stmt.AddValue(1, 0);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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{
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@@ -157,12 +165,13 @@ namespace Game
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do
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{
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LoadPathFromDB(result.GetFields());
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LoadPathFromDB(result);
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} while (result.NextRow());
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// waypoint_path_data
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_BY_PATHID);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE);
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stmt.AddValue(0, pathId);
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stmt.AddValue(1, 0);
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result = DB.World.Query(stmt);
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if (result.IsEmpty())
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@@ -173,7 +182,7 @@ namespace Game
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do
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{
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LoadPathNodesFromDB(result.GetFields());
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LoadPathNodesFromDB(result);
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} while (result.NextRow());
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WaypointPath path = _pathStorage.LookupByKey(pathId);
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