Core/Commands: Waypoint command fixes

Port From (https://github.com/TrinityCore/TrinityCore/commit/e284dc0a8025c5e4da65271914c88d9afac95667)
This commit is contained in:
Hondacrx
2025-08-18 20:45:05 -04:00
parent a8e4653a46
commit 0f9b44e44b
3 changed files with 73 additions and 67 deletions
@@ -28,14 +28,15 @@ namespace Framework.Database
PrepareStatement(WorldStatements.UPD_CREATURE_WANDER_DISTANCE, "UPDATE creature SET wander_distance = ?, MovementType = ? WHERE guid = ?");
PrepareStatement(WorldStatements.UPD_CREATURE_SPAWN_TIME_SECS, "UPDATE creature SET spawntimesecs = ? WHERE guid = ?");
PrepareStatement(WorldStatements.INS_CREATURE_FORMATION, "INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES (?, ?, ?, ?, ?)");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_BY_PATHID, "SELECT PathId, MoveType, Flags FROM waypoint_path WHERE PathId = ?");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH, "SELECT PathId, MoveType, Flags, Velocity FROM waypoint_path WHERE PathId = ? OR 1 = ?");
PrepareStatement(WorldStatements.INS_WAYPOINT_PATH, "INSERT INTO waypoint_path (PathId, MoveType, Flags, Velocity, Comment) VALUES (?, ?, ?, ?, ?)");
PrepareStatement(WorldStatements.INS_WAYPOINT_PATH_NODE, "INSERT INTO waypoint_path_node (PathId, NodeId, PositionX, PositionY, PositionZ, Orientation) VALUES (?, ?, ?, ?, ?, ?)");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE, "SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node WHERE PathId = ? OR 1 = ? ORDER BY NodeId");
PrepareStatement(WorldStatements.DEL_WAYPOINT_PATH_NODE, "DELETE FROM waypoint_path_node WHERE PathId = ? AND NodeId = ?");
PrepareStatement(WorldStatements.UPD_WAYPOINT_PATH_NODE, "UPDATE waypoint_path_node SET NodeId = NodeId - 1 WHERE PathId = ? AND NodeId > ?");
PrepareStatement(WorldStatements.UPD_WAYPOINT_PATH_NODE_POSITION, "UPDATE waypoint_path_node SET PositionX = ?, PositionY = ?, PositionZ = ?, Orientation = ? WHERE PathId = ? AND NodeId = ?");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_MAX_PATHID, "SELECT MAX(PathId) FROM waypoint_path_node");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_MAX_NODEID, "SELECT MAX(NodeId) FROM waypoint_path_node WHERE PathId = ?");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_BY_PATHID, "SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node WHERE PathId = ? ORDER BY NodeId");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_POS_BY_PATHID, "SELECT NodeId, PositionX, PositionY, PositionZ, Orientation FROM waypoint_path_node WHERE PathId = ?");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_POS_FIRST_BY_PATHID, "SELECT PositionX, PositionY, PositionZ, Orientation FROM waypoint_path_node WHERE NodeId = 1 AND PathId = ?");
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_POS_LAST_BY_PATHID, "SELECT PositionX, PositionY, PositionZ, Orientation FROM waypoint_path_node WHERE PathId = ? ORDER BY NodeId DESC LIMIT 1");
@@ -89,13 +90,14 @@ namespace Framework.Database
UPD_CREATURE_WANDER_DISTANCE,
UPD_CREATURE_SPAWN_TIME_SECS,
INS_CREATURE_FORMATION,
SEL_WAYPOINT_PATH_BY_PATHID,
SEL_WAYPOINT_PATH,
INS_WAYPOINT_PATH,
SEL_WAYPOINT_PATH_NODE,
INS_WAYPOINT_PATH_NODE,
DEL_WAYPOINT_PATH_NODE,
UPD_WAYPOINT_PATH_NODE,
UPD_WAYPOINT_PATH_NODE_POSITION,
SEL_WAYPOINT_PATH_NODE_MAX_PATHID,
SEL_WAYPOINT_PATH_NODE_BY_PATHID,
SEL_WAYPOINT_PATH_NODE_POS_BY_PATHID,
SEL_WAYPOINT_PATH_NODE_POS_FIRST_BY_PATHID,
SEL_WAYPOINT_PATH_NODE_POS_LAST_BY_PATHID,
+33 -38
View File
@@ -16,14 +16,13 @@ namespace Game.Chat.Commands
class WPCommands
{
[Command("add", RBACPermissions.CommandWpAdd)]
static bool HandleWpAddCommand(CommandHandler handler, uint? optionalpathId)
static bool HandleWpAddCommand(CommandHandler handler, uint? pathId)
{
Creature target = handler.GetSelectedCreature();
PreparedStatement stmt;
uint pathId;
if (!optionalpathId.HasValue)
if (!pathId.HasValue)
{
if (target != null)
pathId = target.GetWaypointPathId();
@@ -35,22 +34,28 @@ namespace Game.Chat.Commands
uint maxpathId = result1.Read<uint>(0);
pathId = maxpathId + 1;
handler.SendSysMessage("|cff00ff00New path started.|r");
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_WAYPOINT_PATH);
stmt.AddValue(0, pathId.Value); // PathId
stmt.AddValue(1, (byte)WaypointMoveType.Walk); // MoveType
stmt.AddValue(2, (byte)WaypointPathFlags.None); // Flags
stmt.AddNull(3); // Velocity
stmt.AddValue(4, "Created by .wp add"); // Comment
DB.World.Execute(stmt);
}
}
else
pathId = optionalpathId.Value;
// pathId . ID of the Path
// point . number of the waypoint (if not 0)
if (pathId == 0)
if (!pathId.HasValue || pathId.Value == 0)
{
handler.SendSysMessage("|cffff33ffCurrent creature haven't loaded path.|r");
return true;
}
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_MAX_NODEID);
stmt.AddValue(0, pathId);
stmt.AddValue(0, pathId.Value);
SQLResult result = DB.World.Query(stmt);
uint nodeId = 0;
@@ -60,7 +65,7 @@ namespace Game.Chat.Commands
Player player = handler.GetPlayer();
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_WAYPOINT_PATH_NODE);
stmt.AddValue(0, pathId);
stmt.AddValue(0, pathId.Value);
stmt.AddValue(1, nodeId);
stmt.AddValue(2, player.GetPositionX());
stmt.AddValue(3, player.GetPositionY());
@@ -72,30 +77,23 @@ namespace Game.Chat.Commands
{
uint displayId = target.GetDisplayId();
WaypointPath path = Global.WaypointMgr.GetPath(pathId);
WaypointPath path = Global.WaypointMgr.GetPath(pathId.Value);
if (path == null)
return true;
Global.WaypointMgr.DevisualizePath(player, path);
Global.WaypointMgr.ReloadPath(pathId);
Global.WaypointMgr.ReloadPath(pathId.Value);
Global.WaypointMgr.VisualizePath(player, path, displayId);
}
handler.SendSysMessage("|cff00ff00pathId: |r|cff00ffff{pathId}|r|cff00ff00: Waypoint |r|cff00ffff{nodeId}|r|cff00ff00 created. ");
handler.SendSysMessage($"|cff00ff00pathId: |r|cff00ffff{pathId.Value}|r|cff00ff00: Waypoint |r|cff00ffff{nodeId}|r|cff00ff00 created. ");
return true;
}
[Command("load", RBACPermissions.CommandWpLoad)]
static bool HandleWpLoadCommand(CommandHandler handler, uint? optionalpathId)
static bool HandleWpLoadCommand(CommandHandler handler, uint? pathId)
{
Creature target = handler.GetSelectedCreature();
// Did player provide a pathId?
if (!optionalpathId.HasValue)
return false;
uint pathId = optionalpathId.Value;
if (target == null)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
@@ -123,14 +121,14 @@ namespace Game.Chat.Commands
if (!result.IsEmpty())
{
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.UPD_CREATURE_ADDON_PATH);
stmt.AddValue(0, pathId);
stmt.AddValue(0, pathId.Value);
stmt.AddValue(1, guidLow);
}
else
{
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_CREATURE_ADDON);
stmt.AddValue(0, guidLow);
stmt.AddValue(1, pathId);
stmt.AddValue(1, pathId.Value);
}
DB.World.Execute(stmt);
@@ -141,7 +139,7 @@ namespace Game.Chat.Commands
DB.World.Execute(stmt);
target.LoadPath(pathId);
target.LoadPath(pathId.Value);
target.SetDefaultMovementType(MovementGeneratorType.Waypoint);
target.GetMotionMaster().Initialize();
target.Say("Path loaded.", Language.Universal);
@@ -150,7 +148,7 @@ namespace Game.Chat.Commands
}
[Command("modify", RBACPermissions.CommandWpModify)]
static bool HandleWpModifyCommand(CommandHandler handler, string subCommand, [OptionalArg] string arg)
static bool HandleWpModifyCommand(CommandHandler handler, string subCommand)
{
// first arg: add del text emote spell waittime move
if (subCommand.IsEmpty())
@@ -198,7 +196,7 @@ namespace Game.Chat.Commands
}
else if (subCommand == "move")
{
handler.SendSysMessage("|cff00ff00DEBUG: .wp move, pathId: |r|cff00ffff%u|r, NodeId: |r|cff00ffff%u|r", path.Id, node.Id);
handler.SendSysMessage("|cff00ff00DEBUG: .wp modify move, pathId: |r|cff00ffff%u|r, NodeId: |r|cff00ffff%u|r", path.Id, node.Id);
uint displayId = target.GetDisplayId();
@@ -215,28 +213,27 @@ namespace Game.Chat.Commands
}
[Command("reload", RBACPermissions.CommandWpReload)]
static bool HandleWpReloadCommand(CommandHandler handler, uint pathId)
static bool HandleWpReloadCommand(CommandHandler handler, uint id)
{
if (pathId == 0)
if (id == 0)
return false;
handler.SendSysMessage("|cff00ff00Loading Path: |r|cff00ffff{0}|r", pathId);
Global.WaypointMgr.ReloadPath(pathId);
handler.SendSysMessage($"|cff00ff00Loading Path: |r|cff00ffff{id}|r");
Global.WaypointMgr.ReloadPath(id);
return true;
}
[Command("show", RBACPermissions.CommandWpShow)]
static bool HandleWpShowCommand(CommandHandler handler, string subCommand, uint? optionalpathId)
static bool HandleWpShowCommand(CommandHandler handler, string subCommand, uint? pathId)
{
// first arg: on, off, first, last
if (subCommand.IsEmpty())
return false;
uint pathId;
Creature target = handler.GetSelectedCreature();
// Did player provide a pathId?
if (!optionalpathId.HasValue)
if (!pathId.HasValue)
{
// No pathId provided
// . Player must have selected a creature
@@ -256,8 +253,6 @@ namespace Game.Chat.Commands
// . Creature selection is ignored <-
if (target != null)
handler.SendSysMessage(CypherStrings.WaypointCreatselected);
pathId = optionalpathId.Value;
}
// Show info for the selected waypoint
@@ -297,16 +292,16 @@ namespace Game.Chat.Commands
}
else if (subCommand == "on")
{
WaypointPath path = Global.WaypointMgr.GetPath(pathId);
WaypointPath path = Global.WaypointMgr.GetPath(pathId.Value);
if (path == null)
{
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId}|r");
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId.Value}|r");
return true;
}
if (path.Nodes.Empty())
{
handler.SendSysMessage($"|cff00ff00Path does not have any nodes: id {pathId}|r");
handler.SendSysMessage($"|cff00ff00Path does not have any nodes: id {pathId.Value}|r");
return true;
}
@@ -328,10 +323,10 @@ namespace Game.Chat.Commands
}
else if (subCommand == "off")
{
WaypointPath path = Global.WaypointMgr.GetPath(pathId);
WaypointPath path = Global.WaypointMgr.GetPath(pathId.Value);
if (path == null)
{
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId}|r");
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId.Value}|r");
return true;
}
+34 -25
View File
@@ -27,8 +27,11 @@ namespace Game
var oldMSTime = Time.GetMSTime();
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT PathId, MoveType, Flags, Velocity FROM waypoint_path");
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH);
stmt.AddValue(0, 0);
stmt.AddValue(1, 1);
SQLResult result = DB.World.Query(stmt);
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint paths. DB table `waypoint_path` is empty!");
@@ -39,7 +42,7 @@ namespace Game
do
{
LoadPathFromDB(result.GetFields());
LoadPathFromDB(result);
++count;
} while (result.NextRow());
@@ -50,8 +53,11 @@ namespace Game
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6
SQLResult result = DB.World.Query("SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node ORDER BY PathId, NodeId");
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE);
stmt.AddValue(0, 0);
stmt.AddValue(1, 1);
SQLResult result = DB.World.Query(stmt);
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint path nodes. DB table `waypoint_path_node` is empty!");
@@ -62,7 +68,7 @@ namespace Game
do
{
LoadPathNodesFromDB(result.GetFields());
LoadPathNodesFromDB(result);
++count;
}
while (result.NextRow());
@@ -70,12 +76,12 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} waypoint path nodes in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
void LoadPathFromDB(SQLFields fields)
void LoadPathFromDB(SQLResult result)
{
uint pathId = fields.Read<uint>(0);
uint pathId = result.Read<uint>(0);
WaypointPath path = new();
path.MoveType = (WaypointMoveType)fields.Read<byte>(1);
path.MoveType = (WaypointMoveType)result.Read<byte>(1);
if (path.MoveType >= WaypointMoveType.Max)
{
@@ -84,11 +90,11 @@ namespace Game
}
path.Id = pathId;
path.Flags = (WaypointPathFlags)fields.Read<byte>(2);
path.Flags = (WaypointPathFlags)result.Read<byte>(2);
if (!fields.IsNull(3))
if (!result.IsNull(3))
{
float velocity = fields.Read<float>(3);
float velocity = result.Read<float>(3);
if (velocity > 0.0f)
path.Velocity = velocity;
else
@@ -100,9 +106,9 @@ namespace Game
_pathStorage.Add(pathId, path);
}
void LoadPathNodesFromDB(SQLFields fields)
void LoadPathNodesFromDB(SQLResult result)
{
uint pathId = fields.Read<uint>(0);
uint pathId = result.Read<uint>(0);
if (!_pathStorage.ContainsKey(pathId))
{
@@ -110,22 +116,22 @@ namespace Game
return;
}
float x = fields.Read<float>(2);
float y = fields.Read<float>(3);
float z = fields.Read<float>(4);
float x = result.Read<float>(2);
float y = result.Read<float>(3);
float z = result.Read<float>(4);
float? o = null;
if (!fields.IsNull(5))
o = fields.Read<float>(5);
if (!result.IsNull(5))
o = result.Read<float>(5);
TimeSpan delay = default;
uint delayMs = fields.Read<uint>(6);
uint delayMs = result.Read<uint>(6);
if (delayMs != 0)
delay = TimeSpan.FromMilliseconds(delayMs);
GridDefines.NormalizeMapCoord(ref x);
GridDefines.NormalizeMapCoord(ref y);
WaypointNode waypoint = new(fields.Read<uint>(1), x, y, z, o, delay);
WaypointNode waypoint = new(result.Read<uint>(1), x, y, z, o, delay);
_pathStorage[pathId].Nodes.Add(waypoint);
}
@@ -146,8 +152,10 @@ namespace Game
public void ReloadPath(uint pathId)
{
// waypoint_path
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_BY_PATHID);
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH);
stmt.AddValue(0, pathId);
stmt.AddValue(1, 0);
SQLResult result = DB.World.Query(stmt);
if (result.IsEmpty())
{
@@ -157,12 +165,13 @@ namespace Game
do
{
LoadPathFromDB(result.GetFields());
LoadPathFromDB(result);
} while (result.NextRow());
// waypoint_path_data
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_BY_PATHID);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE);
stmt.AddValue(0, pathId);
stmt.AddValue(1, 0);
result = DB.World.Query(stmt);
if (result.IsEmpty())
@@ -173,7 +182,7 @@ namespace Game
do
{
LoadPathNodesFromDB(result.GetFields());
LoadPathNodesFromDB(result);
} while (result.NextRow());
WaypointPath path = _pathStorage.LookupByKey(pathId);