Core/Commands: Waypoint command fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/e284dc0a8025c5e4da65271914c88d9afac95667)
This commit is contained in:
@@ -28,14 +28,15 @@ namespace Framework.Database
|
||||
PrepareStatement(WorldStatements.UPD_CREATURE_WANDER_DISTANCE, "UPDATE creature SET wander_distance = ?, MovementType = ? WHERE guid = ?");
|
||||
PrepareStatement(WorldStatements.UPD_CREATURE_SPAWN_TIME_SECS, "UPDATE creature SET spawntimesecs = ? WHERE guid = ?");
|
||||
PrepareStatement(WorldStatements.INS_CREATURE_FORMATION, "INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES (?, ?, ?, ?, ?)");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_BY_PATHID, "SELECT PathId, MoveType, Flags FROM waypoint_path WHERE PathId = ?");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH, "SELECT PathId, MoveType, Flags, Velocity FROM waypoint_path WHERE PathId = ? OR 1 = ?");
|
||||
PrepareStatement(WorldStatements.INS_WAYPOINT_PATH, "INSERT INTO waypoint_path (PathId, MoveType, Flags, Velocity, Comment) VALUES (?, ?, ?, ?, ?)");
|
||||
PrepareStatement(WorldStatements.INS_WAYPOINT_PATH_NODE, "INSERT INTO waypoint_path_node (PathId, NodeId, PositionX, PositionY, PositionZ, Orientation) VALUES (?, ?, ?, ?, ?, ?)");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE, "SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node WHERE PathId = ? OR 1 = ? ORDER BY NodeId");
|
||||
PrepareStatement(WorldStatements.DEL_WAYPOINT_PATH_NODE, "DELETE FROM waypoint_path_node WHERE PathId = ? AND NodeId = ?");
|
||||
PrepareStatement(WorldStatements.UPD_WAYPOINT_PATH_NODE, "UPDATE waypoint_path_node SET NodeId = NodeId - 1 WHERE PathId = ? AND NodeId > ?");
|
||||
PrepareStatement(WorldStatements.UPD_WAYPOINT_PATH_NODE_POSITION, "UPDATE waypoint_path_node SET PositionX = ?, PositionY = ?, PositionZ = ?, Orientation = ? WHERE PathId = ? AND NodeId = ?");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_MAX_PATHID, "SELECT MAX(PathId) FROM waypoint_path_node");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_MAX_NODEID, "SELECT MAX(NodeId) FROM waypoint_path_node WHERE PathId = ?");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_BY_PATHID, "SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node WHERE PathId = ? ORDER BY NodeId");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_POS_BY_PATHID, "SELECT NodeId, PositionX, PositionY, PositionZ, Orientation FROM waypoint_path_node WHERE PathId = ?");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_POS_FIRST_BY_PATHID, "SELECT PositionX, PositionY, PositionZ, Orientation FROM waypoint_path_node WHERE NodeId = 1 AND PathId = ?");
|
||||
PrepareStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_POS_LAST_BY_PATHID, "SELECT PositionX, PositionY, PositionZ, Orientation FROM waypoint_path_node WHERE PathId = ? ORDER BY NodeId DESC LIMIT 1");
|
||||
@@ -89,13 +90,14 @@ namespace Framework.Database
|
||||
UPD_CREATURE_WANDER_DISTANCE,
|
||||
UPD_CREATURE_SPAWN_TIME_SECS,
|
||||
INS_CREATURE_FORMATION,
|
||||
SEL_WAYPOINT_PATH_BY_PATHID,
|
||||
SEL_WAYPOINT_PATH,
|
||||
INS_WAYPOINT_PATH,
|
||||
SEL_WAYPOINT_PATH_NODE,
|
||||
INS_WAYPOINT_PATH_NODE,
|
||||
DEL_WAYPOINT_PATH_NODE,
|
||||
UPD_WAYPOINT_PATH_NODE,
|
||||
UPD_WAYPOINT_PATH_NODE_POSITION,
|
||||
SEL_WAYPOINT_PATH_NODE_MAX_PATHID,
|
||||
SEL_WAYPOINT_PATH_NODE_BY_PATHID,
|
||||
SEL_WAYPOINT_PATH_NODE_POS_BY_PATHID,
|
||||
SEL_WAYPOINT_PATH_NODE_POS_FIRST_BY_PATHID,
|
||||
SEL_WAYPOINT_PATH_NODE_POS_LAST_BY_PATHID,
|
||||
|
||||
@@ -16,14 +16,13 @@ namespace Game.Chat.Commands
|
||||
class WPCommands
|
||||
{
|
||||
[Command("add", RBACPermissions.CommandWpAdd)]
|
||||
static bool HandleWpAddCommand(CommandHandler handler, uint? optionalpathId)
|
||||
static bool HandleWpAddCommand(CommandHandler handler, uint? pathId)
|
||||
{
|
||||
Creature target = handler.GetSelectedCreature();
|
||||
|
||||
PreparedStatement stmt;
|
||||
uint pathId;
|
||||
|
||||
if (!optionalpathId.HasValue)
|
||||
if (!pathId.HasValue)
|
||||
{
|
||||
if (target != null)
|
||||
pathId = target.GetWaypointPathId();
|
||||
@@ -35,22 +34,28 @@ namespace Game.Chat.Commands
|
||||
uint maxpathId = result1.Read<uint>(0);
|
||||
pathId = maxpathId + 1;
|
||||
handler.SendSysMessage("|cff00ff00New path started.|r");
|
||||
|
||||
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_WAYPOINT_PATH);
|
||||
stmt.AddValue(0, pathId.Value); // PathId
|
||||
stmt.AddValue(1, (byte)WaypointMoveType.Walk); // MoveType
|
||||
stmt.AddValue(2, (byte)WaypointPathFlags.None); // Flags
|
||||
stmt.AddNull(3); // Velocity
|
||||
stmt.AddValue(4, "Created by .wp add"); // Comment
|
||||
DB.World.Execute(stmt);
|
||||
}
|
||||
}
|
||||
else
|
||||
pathId = optionalpathId.Value;
|
||||
|
||||
// pathId . ID of the Path
|
||||
// point . number of the waypoint (if not 0)
|
||||
|
||||
if (pathId == 0)
|
||||
if (!pathId.HasValue || pathId.Value == 0)
|
||||
{
|
||||
handler.SendSysMessage("|cffff33ffCurrent creature haven't loaded path.|r");
|
||||
return true;
|
||||
}
|
||||
|
||||
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_MAX_NODEID);
|
||||
stmt.AddValue(0, pathId);
|
||||
stmt.AddValue(0, pathId.Value);
|
||||
SQLResult result = DB.World.Query(stmt);
|
||||
|
||||
uint nodeId = 0;
|
||||
@@ -60,7 +65,7 @@ namespace Game.Chat.Commands
|
||||
Player player = handler.GetPlayer();
|
||||
|
||||
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_WAYPOINT_PATH_NODE);
|
||||
stmt.AddValue(0, pathId);
|
||||
stmt.AddValue(0, pathId.Value);
|
||||
stmt.AddValue(1, nodeId);
|
||||
stmt.AddValue(2, player.GetPositionX());
|
||||
stmt.AddValue(3, player.GetPositionY());
|
||||
@@ -72,30 +77,23 @@ namespace Game.Chat.Commands
|
||||
{
|
||||
uint displayId = target.GetDisplayId();
|
||||
|
||||
WaypointPath path = Global.WaypointMgr.GetPath(pathId);
|
||||
WaypointPath path = Global.WaypointMgr.GetPath(pathId.Value);
|
||||
if (path == null)
|
||||
return true;
|
||||
|
||||
Global.WaypointMgr.DevisualizePath(player, path);
|
||||
Global.WaypointMgr.ReloadPath(pathId);
|
||||
Global.WaypointMgr.ReloadPath(pathId.Value);
|
||||
Global.WaypointMgr.VisualizePath(player, path, displayId);
|
||||
}
|
||||
|
||||
handler.SendSysMessage("|cff00ff00pathId: |r|cff00ffff{pathId}|r|cff00ff00: Waypoint |r|cff00ffff{nodeId}|r|cff00ff00 created. ");
|
||||
handler.SendSysMessage($"|cff00ff00pathId: |r|cff00ffff{pathId.Value}|r|cff00ff00: Waypoint |r|cff00ffff{nodeId}|r|cff00ff00 created. ");
|
||||
return true;
|
||||
}
|
||||
|
||||
[Command("load", RBACPermissions.CommandWpLoad)]
|
||||
static bool HandleWpLoadCommand(CommandHandler handler, uint? optionalpathId)
|
||||
static bool HandleWpLoadCommand(CommandHandler handler, uint? pathId)
|
||||
{
|
||||
Creature target = handler.GetSelectedCreature();
|
||||
|
||||
// Did player provide a pathId?
|
||||
if (!optionalpathId.HasValue)
|
||||
return false;
|
||||
|
||||
uint pathId = optionalpathId.Value;
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
handler.SendSysMessage(CypherStrings.SelectCreature);
|
||||
@@ -123,14 +121,14 @@ namespace Game.Chat.Commands
|
||||
if (!result.IsEmpty())
|
||||
{
|
||||
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.UPD_CREATURE_ADDON_PATH);
|
||||
stmt.AddValue(0, pathId);
|
||||
stmt.AddValue(0, pathId.Value);
|
||||
stmt.AddValue(1, guidLow);
|
||||
}
|
||||
else
|
||||
{
|
||||
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_CREATURE_ADDON);
|
||||
stmt.AddValue(0, guidLow);
|
||||
stmt.AddValue(1, pathId);
|
||||
stmt.AddValue(1, pathId.Value);
|
||||
}
|
||||
|
||||
DB.World.Execute(stmt);
|
||||
@@ -141,7 +139,7 @@ namespace Game.Chat.Commands
|
||||
|
||||
DB.World.Execute(stmt);
|
||||
|
||||
target.LoadPath(pathId);
|
||||
target.LoadPath(pathId.Value);
|
||||
target.SetDefaultMovementType(MovementGeneratorType.Waypoint);
|
||||
target.GetMotionMaster().Initialize();
|
||||
target.Say("Path loaded.", Language.Universal);
|
||||
@@ -150,7 +148,7 @@ namespace Game.Chat.Commands
|
||||
}
|
||||
|
||||
[Command("modify", RBACPermissions.CommandWpModify)]
|
||||
static bool HandleWpModifyCommand(CommandHandler handler, string subCommand, [OptionalArg] string arg)
|
||||
static bool HandleWpModifyCommand(CommandHandler handler, string subCommand)
|
||||
{
|
||||
// first arg: add del text emote spell waittime move
|
||||
if (subCommand.IsEmpty())
|
||||
@@ -198,7 +196,7 @@ namespace Game.Chat.Commands
|
||||
}
|
||||
else if (subCommand == "move")
|
||||
{
|
||||
handler.SendSysMessage("|cff00ff00DEBUG: .wp move, pathId: |r|cff00ffff%u|r, NodeId: |r|cff00ffff%u|r", path.Id, node.Id);
|
||||
handler.SendSysMessage("|cff00ff00DEBUG: .wp modify move, pathId: |r|cff00ffff%u|r, NodeId: |r|cff00ffff%u|r", path.Id, node.Id);
|
||||
|
||||
uint displayId = target.GetDisplayId();
|
||||
|
||||
@@ -215,28 +213,27 @@ namespace Game.Chat.Commands
|
||||
}
|
||||
|
||||
[Command("reload", RBACPermissions.CommandWpReload)]
|
||||
static bool HandleWpReloadCommand(CommandHandler handler, uint pathId)
|
||||
static bool HandleWpReloadCommand(CommandHandler handler, uint id)
|
||||
{
|
||||
if (pathId == 0)
|
||||
if (id == 0)
|
||||
return false;
|
||||
|
||||
handler.SendSysMessage("|cff00ff00Loading Path: |r|cff00ffff{0}|r", pathId);
|
||||
Global.WaypointMgr.ReloadPath(pathId);
|
||||
handler.SendSysMessage($"|cff00ff00Loading Path: |r|cff00ffff{id}|r");
|
||||
Global.WaypointMgr.ReloadPath(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
[Command("show", RBACPermissions.CommandWpShow)]
|
||||
static bool HandleWpShowCommand(CommandHandler handler, string subCommand, uint? optionalpathId)
|
||||
static bool HandleWpShowCommand(CommandHandler handler, string subCommand, uint? pathId)
|
||||
{
|
||||
// first arg: on, off, first, last
|
||||
if (subCommand.IsEmpty())
|
||||
return false;
|
||||
|
||||
uint pathId;
|
||||
Creature target = handler.GetSelectedCreature();
|
||||
|
||||
// Did player provide a pathId?
|
||||
if (!optionalpathId.HasValue)
|
||||
if (!pathId.HasValue)
|
||||
{
|
||||
// No pathId provided
|
||||
// . Player must have selected a creature
|
||||
@@ -256,8 +253,6 @@ namespace Game.Chat.Commands
|
||||
// . Creature selection is ignored <-
|
||||
if (target != null)
|
||||
handler.SendSysMessage(CypherStrings.WaypointCreatselected);
|
||||
|
||||
pathId = optionalpathId.Value;
|
||||
}
|
||||
|
||||
// Show info for the selected waypoint
|
||||
@@ -297,16 +292,16 @@ namespace Game.Chat.Commands
|
||||
}
|
||||
else if (subCommand == "on")
|
||||
{
|
||||
WaypointPath path = Global.WaypointMgr.GetPath(pathId);
|
||||
WaypointPath path = Global.WaypointMgr.GetPath(pathId.Value);
|
||||
if (path == null)
|
||||
{
|
||||
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId}|r");
|
||||
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId.Value}|r");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (path.Nodes.Empty())
|
||||
{
|
||||
handler.SendSysMessage($"|cff00ff00Path does not have any nodes: id {pathId}|r");
|
||||
handler.SendSysMessage($"|cff00ff00Path does not have any nodes: id {pathId.Value}|r");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -328,10 +323,10 @@ namespace Game.Chat.Commands
|
||||
}
|
||||
else if (subCommand == "off")
|
||||
{
|
||||
WaypointPath path = Global.WaypointMgr.GetPath(pathId);
|
||||
WaypointPath path = Global.WaypointMgr.GetPath(pathId.Value);
|
||||
if (path == null)
|
||||
{
|
||||
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId}|r");
|
||||
handler.SendSysMessage($"|cff00ff00Path does not exist: id {pathId.Value}|r");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,8 +27,11 @@ namespace Game
|
||||
|
||||
var oldMSTime = Time.GetMSTime();
|
||||
|
||||
// 0 1 2 3
|
||||
SQLResult result = DB.World.Query("SELECT PathId, MoveType, Flags, Velocity FROM waypoint_path");
|
||||
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH);
|
||||
stmt.AddValue(0, 0);
|
||||
stmt.AddValue(1, 1);
|
||||
|
||||
SQLResult result = DB.World.Query(stmt);
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint paths. DB table `waypoint_path` is empty!");
|
||||
@@ -39,7 +42,7 @@ namespace Game
|
||||
|
||||
do
|
||||
{
|
||||
LoadPathFromDB(result.GetFields());
|
||||
LoadPathFromDB(result);
|
||||
++count;
|
||||
} while (result.NextRow());
|
||||
|
||||
@@ -50,8 +53,11 @@ namespace Game
|
||||
{
|
||||
uint oldMSTime = Time.GetMSTime();
|
||||
|
||||
// 0 1 2 3 4 5 6
|
||||
SQLResult result = DB.World.Query("SELECT PathId, NodeId, PositionX, PositionY, PositionZ, Orientation, Delay FROM waypoint_path_node ORDER BY PathId, NodeId");
|
||||
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE);
|
||||
stmt.AddValue(0, 0);
|
||||
stmt.AddValue(1, 1);
|
||||
|
||||
SQLResult result = DB.World.Query(stmt);
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 waypoint path nodes. DB table `waypoint_path_node` is empty!");
|
||||
@@ -62,7 +68,7 @@ namespace Game
|
||||
|
||||
do
|
||||
{
|
||||
LoadPathNodesFromDB(result.GetFields());
|
||||
LoadPathNodesFromDB(result);
|
||||
++count;
|
||||
}
|
||||
while (result.NextRow());
|
||||
@@ -70,12 +76,12 @@ namespace Game
|
||||
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} waypoint path nodes in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
|
||||
}
|
||||
|
||||
void LoadPathFromDB(SQLFields fields)
|
||||
void LoadPathFromDB(SQLResult result)
|
||||
{
|
||||
uint pathId = fields.Read<uint>(0);
|
||||
uint pathId = result.Read<uint>(0);
|
||||
|
||||
WaypointPath path = new();
|
||||
path.MoveType = (WaypointMoveType)fields.Read<byte>(1);
|
||||
path.MoveType = (WaypointMoveType)result.Read<byte>(1);
|
||||
|
||||
if (path.MoveType >= WaypointMoveType.Max)
|
||||
{
|
||||
@@ -84,11 +90,11 @@ namespace Game
|
||||
}
|
||||
|
||||
path.Id = pathId;
|
||||
path.Flags = (WaypointPathFlags)fields.Read<byte>(2);
|
||||
path.Flags = (WaypointPathFlags)result.Read<byte>(2);
|
||||
|
||||
if (!fields.IsNull(3))
|
||||
if (!result.IsNull(3))
|
||||
{
|
||||
float velocity = fields.Read<float>(3);
|
||||
float velocity = result.Read<float>(3);
|
||||
if (velocity > 0.0f)
|
||||
path.Velocity = velocity;
|
||||
else
|
||||
@@ -100,9 +106,9 @@ namespace Game
|
||||
_pathStorage.Add(pathId, path);
|
||||
}
|
||||
|
||||
void LoadPathNodesFromDB(SQLFields fields)
|
||||
void LoadPathNodesFromDB(SQLResult result)
|
||||
{
|
||||
uint pathId = fields.Read<uint>(0);
|
||||
uint pathId = result.Read<uint>(0);
|
||||
|
||||
if (!_pathStorage.ContainsKey(pathId))
|
||||
{
|
||||
@@ -110,22 +116,22 @@ namespace Game
|
||||
return;
|
||||
}
|
||||
|
||||
float x = fields.Read<float>(2);
|
||||
float y = fields.Read<float>(3);
|
||||
float z = fields.Read<float>(4);
|
||||
float x = result.Read<float>(2);
|
||||
float y = result.Read<float>(3);
|
||||
float z = result.Read<float>(4);
|
||||
float? o = null;
|
||||
if (!fields.IsNull(5))
|
||||
o = fields.Read<float>(5);
|
||||
if (!result.IsNull(5))
|
||||
o = result.Read<float>(5);
|
||||
|
||||
TimeSpan delay = default;
|
||||
uint delayMs = fields.Read<uint>(6);
|
||||
uint delayMs = result.Read<uint>(6);
|
||||
if (delayMs != 0)
|
||||
delay = TimeSpan.FromMilliseconds(delayMs);
|
||||
|
||||
GridDefines.NormalizeMapCoord(ref x);
|
||||
GridDefines.NormalizeMapCoord(ref y);
|
||||
|
||||
WaypointNode waypoint = new(fields.Read<uint>(1), x, y, z, o, delay);
|
||||
WaypointNode waypoint = new(result.Read<uint>(1), x, y, z, o, delay);
|
||||
_pathStorage[pathId].Nodes.Add(waypoint);
|
||||
}
|
||||
|
||||
@@ -146,8 +152,10 @@ namespace Game
|
||||
public void ReloadPath(uint pathId)
|
||||
{
|
||||
// waypoint_path
|
||||
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_BY_PATHID);
|
||||
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH);
|
||||
stmt.AddValue(0, pathId);
|
||||
stmt.AddValue(1, 0);
|
||||
|
||||
SQLResult result = DB.World.Query(stmt);
|
||||
if (result.IsEmpty())
|
||||
{
|
||||
@@ -157,12 +165,13 @@ namespace Game
|
||||
|
||||
do
|
||||
{
|
||||
LoadPathFromDB(result.GetFields());
|
||||
LoadPathFromDB(result);
|
||||
} while (result.NextRow());
|
||||
|
||||
// waypoint_path_data
|
||||
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE_BY_PATHID);
|
||||
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_WAYPOINT_PATH_NODE);
|
||||
stmt.AddValue(0, pathId);
|
||||
stmt.AddValue(1, 0);
|
||||
|
||||
result = DB.World.Query(stmt);
|
||||
if (result.IsEmpty())
|
||||
@@ -173,7 +182,7 @@ namespace Game
|
||||
|
||||
do
|
||||
{
|
||||
LoadPathNodesFromDB(result.GetFields());
|
||||
LoadPathNodesFromDB(result);
|
||||
} while (result.NextRow());
|
||||
|
||||
WaypointPath path = _pathStorage.LookupByKey(pathId);
|
||||
|
||||
Reference in New Issue
Block a user