Core/Players: Fixed trait config validation
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f0a62bde5b927392a58e95a87d4d8bd93438d7e)
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@@ -2773,7 +2773,7 @@ namespace Game.Entities
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if (traitDefinitionId.HasValue)
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{
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TraitDefinitionRecord traitDefinition = CliDB.TraitDefinitionStorage.LookupByKey(traitDefinitionId.Value);
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if (traitDefinition != null)
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if (traitDefinition != null && traitDefinition.OverridesSpellID != 0)
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AddOverrideSpell(traitDefinition.OverridesSpellID, spellId);
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}
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@@ -1058,8 +1058,7 @@ namespace Game.Entities
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if (consumeCurrencies)
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{
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Dictionary<int, int> currencies = new();
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foreach (TraitEntryPacket costEntry in costEntries)
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TraitMgr.FillSpentCurrenciesMap(costEntry, currencies);
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TraitMgr.FillSpentCurrenciesMap(costEntries, currencies);
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foreach (var (traitCurrencyId, amount) in currencies)
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{
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