Misc fixes
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@@ -187,7 +187,7 @@ namespace Game
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pet.ClearUnitState(UnitState.Follow);
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// This is true if pet has no target or has target but targets differs.
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if (pet.GetVictim() != TargetUnit || (pet.GetVictim() == TargetUnit && !pet.GetCharmInfo().IsCommandAttack()))
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if (pet.GetVictim() != TargetUnit || !pet.GetCharmInfo().IsCommandAttack())
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{
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if (pet.GetVictim())
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pet.AttackStop();
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