Core/WorldSession: Fix idle WorldSessions getting kicked twice as fast as supposed
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1388f37b6151252aae7431921564cf2458226a4)
This commit is contained in:
@@ -289,8 +289,9 @@ namespace Game
|
||||
Values[WorldCfg.PortInstance] = GetDefaultValue("InstanceServerPort", 8086);
|
||||
}
|
||||
|
||||
Values[WorldCfg.SocketTimeoutTime] = GetDefaultValue("SocketTimeOutTime", 900000);
|
||||
Values[WorldCfg.SocketTimeoutTimeActive] = GetDefaultValue("SocketTimeOutTimeActive", 60000);
|
||||
// Config values are in "milliseconds" but we handle SocketTimeOut only as "seconds" so divide by 1000
|
||||
Values[WorldCfg.SocketTimeoutTime] = GetDefaultValue("SocketTimeOutTime", 900000) / 1000;
|
||||
Values[WorldCfg.SocketTimeoutTimeActive] = GetDefaultValue("SocketTimeOutTimeActive", 60000) / 1000;
|
||||
Values[WorldCfg.SessionAddDelay] = GetDefaultValue("SessionAddDelay", 10000);
|
||||
|
||||
Values[WorldCfg.GroupXpDistance] = GetDefaultValue("MaxGroupXPDistance", 74.0f);
|
||||
|
||||
Reference in New Issue
Block a user