From 103f0dfdec650177b545f3f75b5fbe37a83b5150 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 19 Jan 2021 13:35:43 -0500 Subject: [PATCH] Core/Creatures: Remove duplicate check for evade from Creature.CanAssistTo Port From (https://github.com/TrinityCore/TrinityCore/commit/0f837c0a02151b54f2b5ec277b39425627cec004) --- Source/Game/Entities/Creature/Creature.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index 70176c417..f0a6f6f82 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -2120,9 +2120,6 @@ namespace Game.Entities public bool CanAssistTo(Unit u, Unit enemy, bool checkfaction = true) { - if (IsInEvadeMode()) - return false; - // is it true? if (!HasReactState(ReactStates.Aggressive)) return false;