Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJECT & reorder GameObjectActions
Port From (https://github.com/TrinityCore/TrinityCore/commit/52bb230e4c83c814658b77f6d277da77e0b47be7)
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@@ -2409,7 +2409,7 @@ namespace Game.AI
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{
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GameObject targetGo = target.ToGameObject();
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if (targetGo != null)
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targetGo.ActivateObject((GameObjectActions)e.Action.activateGameObject.gameObjectAction, (int)e.Action.activateGameObject.param);
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targetGo.ActivateObject((GameObjectActions)e.Action.activateGameObject.gameObjectAction, (int)e.Action.activateGameObject.param, GetBaseObject());
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}
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break;
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}
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