Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_KILL_PLAYERS_SAME_FACTION
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ffedf30a9f177ba848bb74c1b41375ac6d734a9)
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@@ -222,7 +222,7 @@ namespace Game.Entities
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_RewardHonor(player);
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// 4.1.1 Send player killcredit for quests with PlayerSlain
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if (_victim.IsTypeId(TypeId.Player))
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player.KilledPlayerCredit();
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player.KilledPlayerCredit(_victim.GetGUID());
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}
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// Give XP only in PvE or in Battlegrounds.
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// Give reputation and kill credit only in PvE.
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@@ -2229,9 +2229,9 @@ namespace Game.Entities
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UpdateQuestObjectiveProgress(QuestObjectiveType.Monster, (int)entry, 1, guid);
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}
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public void KilledPlayerCredit()
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public void KilledPlayerCredit(ObjectGuid victimGuid)
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{
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UpdateQuestObjectiveProgress(QuestObjectiveType.PlayerKills, 0, 1);
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UpdateQuestObjectiveProgress(QuestObjectiveType.PlayerKills, 0, 1, victimGuid);
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}
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public void KillCreditGO(uint entry, ObjectGuid guid = default)
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